# Toggle-able snapshot?

**URL:** https://qa.fmod.com/t/toggle-able-snapshot/12225
**Category:** FMOD Studio
**Created:** [January 4, 2016, 9:52pm UTC](https://qa.fmod.com/t/toggle-able-snapshot/12225 "2016-01-04T21:52:36Z")
**Posts on this page:** 2
**Page:** 1

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### Author: ![regameyk](https://avatars.discourse-cdn.com/v4/letter/r/c77e96/32.png) [@regameyk](https://qa.fmod.com/u/regameyk)
#### Post date: [January 4, 2016, 9:52pm UTC](https://qa.fmod.com/t/toggle-able-snapshot/12225/1 "2016-01-04T21:52:36Z")

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Hey folks,

Is there any kind of functionality to toggle a snapshot to lock into place?

For example, I’m considering the possibility of having a “Group\_X” defaulted to silent, but:

a) when Event\_A plays, a snapshot toggles Group\_X’s volume up to 0dB, and  
b) when Event\_B plays, a separate snapshot toggles Group\_X’s volume back down to silence.

As far as I can tell, snapshots are only followed when the playhead is within the module…

Cheers,

kr

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### Author: ![patrick](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/patrick/32/261_2.png) [@patrick](https://qa.fmod.com/u/patrick)
#### Post date: [January 6, 2016, 4:37am UTC](https://qa.fmod.com/t/toggle-able-snapshot/12225/2 "2016-01-06T04:37:08Z")

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You’re right, the values set by the snapshot won’t latch after the snapshot dies. You would need to keep the snapshot playing to do this. Keep in mind that the game can directly trigger snapshots (the same way you trigger an event) so you could start the snapshot when Event\_A plays, and stop it when Event\_B plays.
