# Transceiver Effect working in Unity Editor but not build

**URL:** <https://qa.fmod.com/t/transceiver-effect-working-in-unity-editor-but-not-build/22637>\
**Category:** Unity\
**Tags:** windows\
**Created:** [February 26, 2025, 8:32pm UTC](https://qa.fmod.com/t/transceiver-effect-working-in-unity-editor-but-not-build/22637 "2025-02-26T20:32:56Z")\
**Posts on this page:** 4\
**Page:** 1

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**Author:** ![dawson.lefebvre](https://avatars.discourse-cdn.com/v4/letter/d/51bf81/32.png) [@dawson.lefebvre](https://qa.fmod.com/u/dawson.lefebvre)\
**Post date:** [February 26, 2025, 8:32pm UTC](https://qa.fmod.com/t/transceiver-effect-working-in-unity-editor-but-not-build/22637/1 "2025-02-26T20:32:56Z")

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Hello! I’m using a transceiver effect to play 2 different layers of a track in different locations. I have the main event set up with 3 tracks (one playing at all times) and I have a pre-fader transceiver set up on 2 of the tracks on channel 0 and 1 which get received by 2 “child” events that are set in their own emitters at the desired locations. Works great in editor but I get no sound from the “child” events. Made a dev build and there are no errors directly pertaining to the issue in the log.

Using Unity 2022.3.43f1, FMOD Studio 2.02.21, FMOD for Unity 2.02.21. Any help appreciated!

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**Author:** ![Connor\_FMOD](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/connor_fmod/32/3685_2.png) [@Connor\_FMOD](https://qa.fmod.com/u/Connor_FMOD)\
**Post date:** [February 28, 2025, 3:46am UTC](https://qa.fmod.com/t/transceiver-effect-working-in-unity-editor-but-not-build/22637/2 "2025-02-28T03:46:12Z")

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Hi,

What version of FMOD are you using?

Would it be possible get record a profiler session ([FMOD Studio - Profiling](https://fmod.com/docs/2.02/studio/profiling.html)) while connected via Live Update ([FMOD Studio - Editing During Live Update](https://fmod.com/docs/2.02/studio/editing-during-live-update.html).

What we will be looking for if the child events are behaving as expected, e.g. playing and producing audio. I have a hunch that they may be stopped by the `Stop Outside of Max Distance` ([Unity Integration - Settings - Stop Events Outside Max Distance](https://fmod.com/docs/2.02/unity/settings.html#stop-events-outside-max-distance)) behavior if they are spatialzied.

Would it be possible to set the following FMOD Integration settings:

 ![LoggingLevelLog](https://canada1.discourse-cdn.com/flex036/uploads/fmod/original/2X/0/083f3ed6b33b7d8fdf7c01682ed8ca180019b1bf.png)  
and share the full player logs:  
 ![image](https://canada1.discourse-cdn.com/flex036/uploads/fmod/original/2X/d/d8cd2f5835f5ff042ee67c643370d4c5f53ed2cd.png)

Thanks

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<div class="post-metadata">

**Author:** ![dawson.lefebvre](https://avatars.discourse-cdn.com/v4/letter/d/51bf81/32.png) [@dawson.lefebvre](https://qa.fmod.com/u/dawson.lefebvre)\
**Post date:** [March 5, 2025, 5:37pm UTC](https://qa.fmod.com/t/transceiver-effect-working-in-unity-editor-but-not-build/22637/3 "2025-03-05T17:37:40Z")

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Sorry for the late reply on this! As stated, we’re using Using Unity 2022.3.43f1, FMOD Studio 2.02.21, FMOD for Unity 2.02.21. Attached is a profiler session and the player log. I entered the affected area at 50 seconds. Stop Events Outside Max Distance is NOT enabled.

Profiler Session: [F\_ClairaudioProfiler.fspackage - Google Drive](https://drive.google.com/file/d/1c_D4axD4PVE3kzlcB8MkLzdKVR2xxpxU/view?usp=sharing)

Player Log: [Player.log - Google Drive](https://drive.google.com/file/d/1EOSd55DQKfYArKT0BIIHHgGtcGYwqeur/view?usp=sharing)

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<div class="post-metadata">

**Author:** ![li\_fmod](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/li_fmod/32/6577_2.png) [@li\_fmod](https://qa.fmod.com/u/li_fmod)\
**Post date:** [March 13, 2025, 2:35am UTC](https://qa.fmod.com/t/transceiver-effect-working-in-unity-editor-but-not-build/22637/4 "2025-03-13T02:35:31Z")

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Thank you for sharing the information, and sorry for the late response.

Unfortunately, with the info provided, I have been unable to reproduce the issue on my end using a similar setup.

Would it be possible to upload your project (or a stripped down version that still demonstrates the issue) to your [FMOD user profile](https://www.fmod.com/profile#uploads), so I can take a closer look at what might be going wrong?

Additionally, could you please try using [Studio::EventDescription::loadSampleData](https://fmod.com/docs/2.02/api/studio-api-eventdescription.html#studio_eventdescription_loadsampledata) to see if preloading the events resolve the issue?
