# Transition back to original transition point

**URL:** https://qa.fmod.com/t/transition-back-to-original-transition-point/14573
**Category:** FMOD Studio
**Created:** [April 15, 2019, 6:01pm UTC](https://qa.fmod.com/t/transition-back-to-original-transition-point/14573 "2019-04-15T18:01:55Z")
**Posts on this page:** 2
**Page:** 1

<div class="post-metadata">

### Author: ![jday0179](https://avatars.discourse-cdn.com/v4/letter/j/f08c70/32.png) [@jday0179](https://qa.fmod.com/u/jday0179)
#### Post date: [April 15, 2019, 6:01pm UTC](https://qa.fmod.com/t/transition-back-to-original-transition-point/14573/1 "2019-04-15T18:01:55Z")

</div>

Hey! I’m new to Fmod and I am currently working on an adaptive music piece for a game.

I was wondering if it was possible to return to the point in a music where the original transition off point originally was.

I have the music switching between a Exploring piece to a Combat piece. At the moment when combat ends it goes to the start of the Exploring music, but instead I want it to go back to where it left off as it transitioned to the combat music.

---

<div class="post-metadata">

### Author: ![richard\_simms](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/richard_simms/32/261_2.png) [@richard\_simms](https://qa.fmod.com/u/richard_simms)
#### Post date: [April 24, 2019, 1:55am UTC](https://qa.fmod.com/t/transition-back-to-original-transition-point/14573/2 "2019-04-24T01:55:47Z")

</div>

The best way to do this would be to have the different music states as separate events. Then you can pause the event you’re leaving (use a parameter to fade in/out before pausing) before starting the combat music, then fade out the combat music and fade in/unpause the regular music to continue on.

There currently isn’t a way to accomplish this from within events themselves but it is something we are looking into.
