# Transition markers not behaving correctly

**URL:** <https://qa.fmod.com/t/transition-markers-not-behaving-correctly/11674>\
**Category:** FMOD Studio\
**Created:** [October 16, 2014, 4:46am UTC](https://qa.fmod.com/t/transition-markers-not-behaving-correctly/11674 "2014-10-16T04:46:20Z")\
**Posts on this page:** 3\
**Page:** 1

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**Author:** ![ViRiX\_Dreamcore](https://avatars.discourse-cdn.com/v4/letter/v/ec9cab/32.png) [@ViRiX\_Dreamcore](https://qa.fmod.com/u/ViRiX_Dreamcore)\
**Post date:** [October 16, 2014, 4:46am UTC](https://qa.fmod.com/t/transition-markers-not-behaving-correctly/11674/1 "2014-10-16T04:46:20Z")

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I’m not sure if this is a bug or not, but I’ve set up four music loops with four markers.

Part 1, 2, 3, and 4.

I have Transition Regions and loop regions that are a part of each one. I’ve linked it to an intesety parameter.

When I first start playing it, it’s looping fine on part one. However, if I switch to part 2, the playhead completely vanishes. It then plays part of part 2 then goes to a part of 3 and the continues to loop at incorrect positions. However, if I tab over to the Intensity tab and then tab back, the playhead is where it’s suppose to be and it loops properly.

Here’s the file.

> **[Intense action music.rar](https://www.dropbox.com/s/b4vxqpc0rol5i2y/Intense%20action%20music.rar?dl=0)**
>
> Shared with Dropbox

Any ideas? Thanks.

I’ve attached the project file for anyone to take a look at. The sounds are free to use as they are currently also in submission for the Unity asset store.

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**Author:** ![joseph](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/joseph/32/264_2.png) [@joseph](https://qa.fmod.com/u/joseph)\
**Post date:** [October 17, 2014, 4:50am UTC](https://qa.fmod.com/t/transition-markers-not-behaving-correctly/11674/2 "2014-10-17T04:50:20Z")

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When the cursor disappears, it is going into the transition timelines associated with each of the transition regions you created.

Transition timelines link two points on the timeline in a non-instantaneous transition, as opposed to the instantaneous transitions that occur by default. They’re usually created whenever you double-click on a transition marker or transition region marker; I’m guessing you did this at some point while setting up the transition regions.

You can remove the transition timelines by right-clicking on each of the transition markers and selecting the ‘Remove Transition Timeline’ menu item. (Note that this doesn’t remove the transitions - just the transition timelines attached to them.)

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**Author:** ![ViRiX\_Dreamcore](https://avatars.discourse-cdn.com/v4/letter/v/ec9cab/32.png) [@ViRiX\_Dreamcore](https://qa.fmod.com/u/ViRiX_Dreamcore)\
**Post date:** [October 19, 2014, 2:11pm UTC](https://qa.fmod.com/t/transition-markers-not-behaving-correctly/11674/3 "2014-10-19T14:11:00Z")

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Thanks. I think I see how these work now. I’m still getting use to how I’m suppose to make these things and the transition timelines make it a LITTLE complex, but that’s ok.

Thanks for the help!
