# Transition region with Stopping event bug?

**URL:** <https://qa.fmod.com/t/transition-region-with-stopping-event-bug/16804>\
**Category:** FMOD Studio\
**Created:** [February 23, 2021, 1:36pm UTC](https://qa.fmod.com/t/transition-region-with-stopping-event-bug/16804 "2021-02-23T13:36:49Z")\
**Posts on this page:** 1\
**Showing post:** 7

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**Author:** ![Alcibiade](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/alcibiade/32/4284_2.png) [@Alcibiade](https://qa.fmod.com/u/Alcibiade)\
**Post date:** [March 3, 2021, 11:27pm UTC](https://qa.fmod.com/t/transition-region-with-stopping-event-bug/16804/7 "2021-03-03T23:27:38Z")

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The best design for what you describe (in my humble opinion), is the following:  
A multi-instrument with the main sound, async and loop buttons checked, with a sustain point snapped right at the end of the instrument, and either a finishing sound right after that, or an AHDSR modulation on the main instrument volume (to set the release). Instead of stopping the event, you do a “key off” (and the event will dye by itself).  
I say multi-instrument because single-instrument seems to have a bug (it cuts even without the cut button checked). But it also could be any other instrument type (I use a scattered instrument for a footsteps loop, for instance).

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