# Transitions for Labelled Parameters

**URL:** <https://qa.fmod.com/t/transitions-for-labelled-parameters/16828>\
**Category:** FMOD Studio\
**Tags:** ue4\
**Created:** [March 2, 2021, 5:31pm UTC](https://qa.fmod.com/t/transitions-for-labelled-parameters/16828 "2021-03-02T17:31:05Z")\
**Posts on this page:** 1\
**Showing post:** 9

<div class="post-metadata">

**Author:** ![Alcibiade](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/alcibiade/32/4284_2.png) [@Alcibiade](https://qa.fmod.com/u/Alcibiade)\
**Post date:** [July 22, 2021, 9:59pm UTC](https://qa.fmod.com/t/transitions-for-labelled-parameters/16828/9 "2021-07-22T21:59:05Z")

</div>

@magomusica, yes, that’s neat (though a bit heavy to implement…). That’s in line with some suggestions I’ve given [here](https://qa.fmod.com/t/how-do-i-crossfade-every-variation-of-my-our-games-overworld-music-into-each-other/16985/2), though we were talking about the “submixes” version of vertical adaptive music (this post is more about the “stems” version). However, this upcoming feature would work in every case and make things a lot easier.

The fact is, in my actual projects I don’t need that feature. But… it’s so obvious it would be great, that I request it anyway!

---

_[View the full topic](https://qa.fmod.com/t/transitions-for-labelled-parameters/16828)._
