# Trigger Audio With... Triggers

**URL:** <https://qa.fmod.com/t/trigger-audio-with-triggers/15266>\
**Category:** Unity\
**Created:** [December 2, 2019, 9:50pm UTC](https://qa.fmod.com/t/trigger-audio-with-triggers/15266 "2019-12-02T21:50:05Z")\
**Posts on this page:** 1\
**Showing post:** 2

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**Author:** ![alexzzen](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/alexzzen/32/6825_2.png) [@alexzzen](https://qa.fmod.com/u/alexzzen)\
**Post date:** [December 2, 2019, 10:10pm UTC](https://qa.fmod.com/t/trigger-audio-with-triggers/15266/2 "2019-12-02T22:10:47Z")

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I think I’ve answered the same question here:

> [@Triggering the start of music WITHOUT Object Start set!?](https://qa.fmod.com/t/triggering-the-start-of-music-without-object-start-set/15063/2):
>
> Just use the Trigger Enter/Exit for Play and Stop Event. Place the event emitter on your trigger zone, add a trigger collider to the GameObject. For the collision tag, select your player’s tag.

Basically use the usual Studio Event Emitter component with the Trigger Enter/Exit callbacks. Make sure the component is inside the GameObject containing the trigger collider and make sure to have selected your character’s tag in the collision tag field.

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_[View the full topic](https://qa.fmod.com/t/trigger-audio-with-triggers/15266)._
