# Trigger snapshot in Unity C#

**URL:** <https://qa.fmod.com/t/trigger-snapshot-in-unity-c/12130>\
**Category:** Unity\
**Created:** [November 2, 2015, 3:42am UTC](https://qa.fmod.com/t/trigger-snapshot-in-unity-c/12130 "2015-11-02T03:42:19Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![nick1](https://avatars.discourse-cdn.com/v4/letter/n/47e85d/32.png) [@nick1](https://qa.fmod.com/u/nick1)\
**Post date:** [November 2, 2015, 3:42am UTC](https://qa.fmod.com/t/trigger-snapshot-in-unity-c/12130/1 "2015-11-02T03:42:19Z")

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In Unity it would look like

```
FMOD.Studio.EventInstance snapshot;
void Start () {
    FMOD.Studio.EventDescription desc;
    // TODO: include error checking
    FMOD_StudioSystem.instance.System.getEvent("snapshot:/IngamePause", out desc);
    desc.createInstance(out snapshot);       
}
```

---

<div class="post-metadata">

**Author:** ![albertocarlassare](https://avatars.discourse-cdn.com/v4/letter/a/e47774/32.png) [@albertocarlassare](https://qa.fmod.com/u/albertocarlassare)\
**Post date:** [November 2, 2015, 4:45am UTC](https://qa.fmod.com/t/trigger-snapshot-in-unity-c/12130/2 "2015-11-02T04:45:47Z")

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Hi, I’m interested also in how to trigger with C# code a snapshot. I tried to threat it as an event:

private FMOD.Studio.EventInstance MySnapshot;

MySnapshot = FMOD\_StudioSystem.GetEvent(“SnapshotPatch”);

but I get error. I don’t really understand why working with EventDescription

If you could help I would appreciate
