# Triggering FMOD?

**URL:** <https://qa.fmod.com/t/triggering-fmod/14580>\
**Category:** FMOD Studio\
**Created:** [April 17, 2019, 6:53pm UTC](https://qa.fmod.com/t/triggering-fmod/14580 "2019-04-17T18:53:36Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![Synthead](https://avatars.discourse-cdn.com/v4/letter/s/73ab20/32.png) [@Synthead](https://qa.fmod.com/u/Synthead)\
**Post date:** [April 17, 2019, 6:53pm UTC](https://qa.fmod.com/t/triggering-fmod/14580/1 "2019-04-17T18:53:36Z")

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Is there a way to trigger FMOD from a software other than Unity or UE. Maybe something like MAX/MSP?  
Or… is there any internal feature to do that?

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**Author:** ![cameron-fmod](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/cameron-fmod/32/261_2.png) [@cameron-fmod](https://qa.fmod.com/u/cameron-fmod)\
**Post date:** [April 24, 2019, 2:16am UTC](https://qa.fmod.com/t/triggering-fmod/14580/2 "2019-04-24T02:16:19Z")

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We have integrations available for UE4 and Unity, for all other engines you will need to integrate it yourself using our API’s: [https://www.fmod.com/resources/documentation-api?version=2.0&page=welcome.html](https://www.fmod.com/resources/documentation-api?version=2.0&page=welcome.html)
