# Triggering the start of music WITHOUT Object Start set!?

**URL:** <https://qa.fmod.com/t/triggering-the-start-of-music-without-object-start-set/15063>\
**Category:** Unity\
**Created:** [September 19, 2019, 7:21pm UTC](https://qa.fmod.com/t/triggering-the-start-of-music-without-object-start-set/15063 "2019-09-19T19:21:26Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![ZealAura](https://avatars.discourse-cdn.com/v4/letter/z/85f322/32.png) [@ZealAura](https://qa.fmod.com/u/ZealAura)\
**Post date:** [September 19, 2019, 7:21pm UTC](https://qa.fmod.com/t/triggering-the-start-of-music-without-object-start-set/15063/1 "2019-09-19T19:21:26Z")

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Hi I’m starting out here and I have a simple question (I think), as this entire process is becoming very un-intutive very fast. Basically, I want to start my music when I move into a trigger zone, how do I do this without having the music start (i.e. Object Start option) as soon as I run the game? What is the correct setup (i.e. where should the music Event Emitters be on player or trigger zone?)

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**Author:** ![alexzzen](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/alexzzen/32/6825_2.png) [@alexzzen](https://qa.fmod.com/u/alexzzen)\
**Post date:** [September 20, 2019, 2:22pm UTC](https://qa.fmod.com/t/triggering-the-start-of-music-without-object-start-set/15063/2 "2019-09-20T14:22:24Z")

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Just use the Trigger Enter/Exit for Play and Stop Event. Place the event emitter on your trigger zone, add a trigger collider to the GameObject. For the collision tag, select your player’s tag.
