# Triggering the start of music WITHOUT Object Start set!?

**URL:** <https://qa.fmod.com/t/triggering-the-start-of-music-without-object-start-set/15063>\
**Category:** Unity\
**Created:** [September 19, 2019, 7:21pm UTC](https://qa.fmod.com/t/triggering-the-start-of-music-without-object-start-set/15063 "2019-09-19T19:21:26Z")\
**Posts on this page:** 1\
**Showing post:** 2

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**Author:** ![alexzzen](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/alexzzen/32/6825_2.png) [@alexzzen](https://qa.fmod.com/u/alexzzen)\
**Post date:** [September 20, 2019, 2:22pm UTC](https://qa.fmod.com/t/triggering-the-start-of-music-without-object-start-set/15063/2 "2019-09-20T14:22:24Z")

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Just use the Trigger Enter/Exit for Play and Stop Event. Place the event emitter on your trigger zone, add a trigger collider to the GameObject. For the collision tag, select your player’s tag.

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