# Triggers not triggering

**URL:** https://qa.fmod.com/t/triggers-not-triggering/16709
**Category:** Unity
**Created:** [February 1, 2021, 7:13pm UTC](https://qa.fmod.com/t/triggers-not-triggering/16709 "2021-02-01T19:13:52Z")
**Posts on this page:** 2
**Page:** 1

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### Author: ![Basil](https://avatars.discourse-cdn.com/v4/letter/b/59ef9b/32.png) [@Basil](https://qa.fmod.com/u/Basil)
#### Post date: [February 1, 2021, 7:13pm UTC](https://qa.fmod.com/t/triggers-not-triggering/16709/1 "2021-02-01T19:13:52Z")

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Hey, so here is my situation.

I have a collider and Fmod studio listener placed on my main character \>

I have an Fmod studio event emitter placed on a game object inside inside of a room in the game \>

the room is enveloped in a box collider marked to be a trigger, tied to that I have one Fmod studio global parameter trigger with the trigger set to “trigger enter” collision tag “player” and one set the same but “trigger exit” \>

I have a parameter in the aforementioned emitter that plays a separate piece of audio to phase in as you enter the room \>

Yet the trigger once entered by the player does nothing. what am I doing wrong?

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### Author: ![richard\_simms](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/richard_simms/32/261_2.png) [@richard\_simms](https://qa.fmod.com/u/richard_simms)
#### Post date: [February 7, 2021, 11:53pm UTC](https://qa.fmod.com/t/triggers-not-triggering/16709/2 "2021-02-07T23:53:39Z")

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This is more of a Unity question, but make sure both gameobjects have colliders and at least one has a rigidbody component. The collision trigger works as expected in our tests.
