# Trouble setting up Anroid/iOS Platform Specific settings in Unity

**URL:** <https://qa.fmod.com/t/trouble-setting-up-anroid-ios-platform-specific-settings-in-unity/19019>\
**Category:** Unity\
**Tags:** ios, android, unity\
**Created:** [July 18, 2022, 4:46pm UTC](https://qa.fmod.com/t/trouble-setting-up-anroid-ios-platform-specific-settings-in-unity/19019 "2022-07-18T16:46:12Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![MasterDavicous](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/masterdavicous/32/3753_2.png) [@MasterDavicous](https://qa.fmod.com/u/MasterDavicous)\
**Post date:** [July 18, 2022, 4:46pm UTC](https://qa.fmod.com/t/trouble-setting-up-anroid-ios-platform-specific-settings-in-unity/19019/1 "2022-07-18T16:46:13Z")

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The documentation for FMOD Studio 2.02 is a bit lacking with showing how to set up mobile builds using FMOD. When creating platform specific settings, I can create High-End Mobile/Low-End Mobile/Android/iOS ones that inherit from Default. I’m not sure how to use these. When I created a build through Unity Cloud Build for Android and iOS, none of the sounds played. The placeholder Unity Ads music played, so I know my volume was on. I have my FMOD project folder within my Unity project folder, so I know all the FMOD files were included in the cloud build. Please help me with detailed instructions if possible. I’m very new to FMOD so this would be much appreciated!

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**Author:** ![Connor\_FMOD](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/connor_fmod/32/3685_2.png) [@Connor\_FMOD](https://qa.fmod.com/u/Connor_FMOD)\
**Post date:** [July 25, 2022, 1:34am UTC](https://qa.fmod.com/t/trouble-setting-up-anroid-ios-platform-specific-settings-in-unity/19019/2 "2022-07-25T01:34:02Z")

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Hi,

Are the sounds still silent when you create a local build? Or is it only happening when building using Unity Cloud?
