# Trying to play a Voice Data stream using a ByteArray in Unreal Engine 5

**URL:** <https://qa.fmod.com/t/trying-to-play-a-voice-data-stream-using-a-bytearray-in-unreal-engine-5/21306>\
**Category:** Unreal Engine\
**Tags:** cpp, ue5\
**Created:** [February 29, 2024, 1:39pm UTC](https://qa.fmod.com/t/trying-to-play-a-voice-data-stream-using-a-bytearray-in-unreal-engine-5/21306 "2024-02-29T13:39:45Z")\
**Posts on this page:** 1\
**Showing post:** 13

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**Author:** ![Connor\_FMOD](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/connor_fmod/32/3685_2.png) [@Connor\_FMOD](https://qa.fmod.com/u/Connor_FMOD)\
**Post date:** [April 12, 2024, 6:39am UTC](https://qa.fmod.com/t/trying-to-play-a-voice-data-stream-using-a-bytearray-in-unreal-engine-5/21306/13 "2024-04-12T06:39:05Z")

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Hi, I will just post this here: [Vivox to Unity OnAudioFilterRead to FMOD programmer sound. Stutters/crackling - #15 by dougmolina](https://qa.fmod.com/t/vivox-to-unity-onaudiofilterread-to-fmod-programmer-sound-stutters-crackling/21235/15).

A user may have found a solution working with Vivox which may work with your approach. I have not had time to test it in Unreal Engine but I will continue investigating.

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_[View the full topic](https://qa.fmod.com/t/trying-to-play-a-voice-data-stream-using-a-bytearray-in-unreal-engine-5/21306)._
