# TuanJie MiniGame build target support

**URL:** <https://qa.fmod.com/t/tuanjie-minigame-build-target-support/22939>\
**Category:** Unity\
**Created:** [May 14, 2025, 9:03am UTC](https://qa.fmod.com/t/tuanjie-minigame-build-target-support/22939 "2025-05-14T09:03:52Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![maginlin](https://avatars.discourse-cdn.com/v4/letter/m/dc4da7/32.png) [@maginlin](https://qa.fmod.com/u/maginlin)\
**Post date:** [May 14, 2025, 9:03am UTC](https://qa.fmod.com/t/tuanjie-minigame-build-target-support/22939/1 "2025-05-14T09:03:52Z")

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Need support for the MiniGame platform with the TuanJie engine. Currently, I have modified the relevant code in the EditorSettings.cs file, such as `if (buildTarget == BuildTarget.MiniGame) { buildTarget = BuildTarget.WebGL; }` , and manually checked the MiniGame platform for “Assets/Plugins/FMOD/platforms/html5/lib/3.1.8/libfmodstudioL.a”. It compiles normally, but when running on Douyin MiniGame, it reports an error: AudioContext is not a constructor.

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**Author:** ![li\_fmod](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/li_fmod/32/6577_2.png) [@li\_fmod](https://qa.fmod.com/u/li_fmod)\
**Post date:** [May 19, 2025, 4:27am UTC](https://qa.fmod.com/t/tuanjie-minigame-build-target-support/22939/2 "2025-05-19T04:27:34Z")

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Hi,

Thank you for bringing this to our attention. I’ve forwarded your feature request to the development team and added you to the notification list. I will keep you updated if there are any changes or progress on this request.
