# tvOS audio interruption

**URL:** <https://qa.fmod.com/t/tvos-audio-interruption/15040>\
**Category:** Unity\
**Created:** [September 12, 2019, 6:55am UTC](https://qa.fmod.com/t/tvos-audio-interruption/15040 "2019-09-12T06:55:06Z")\
**Posts on this page:** 1\
**Showing post:** 3

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**Author:** ![cameron-fmod](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/cameron-fmod/32/261_2.png) [@cameron-fmod](https://qa.fmod.com/u/cameron-fmod)\
**Post date:** [September 18, 2019, 1:38am UTC](https://qa.fmod.com/t/tvos-audio-interruption/15040/3 "2019-09-18T01:38:51Z")

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As long as you are using the FMOD logging libs (see [iOS audio session interruption](https://qa.fmod.com/t/ios-audio-session-interruption/15014/14)) FMOD will provide extra logging. When using the logging libs, if [`Debug_Initialize`](https://fmod.com/resources/documentation-api?version=2.0&page=core-api-common.html#debug_initialize) isn’t called, it will still be used but using default values ([`FMOD_DEBUG_LEVEL_LOG`](https://fmod.com/resources/documentation-api?version=2.0&page=core-api-common.html#fmod_debug_flags) and [`FMOD_DEBUG_MODE_TTY`](https://fmod.com/resources/documentation-api?version=2.0&page=core-api-common.html#fmod_debug_mode)) which will output to the devices console.

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_[View the full topic](https://qa.fmod.com/t/tvos-audio-interruption/15040)._
