# UE 4.12.4 doesn't see banks - what am I missing ?

**URL:** <https://qa.fmod.com/t/ue-4-12-4-doesnt-see-banks-what-am-i-missing/12581>\
**Category:** Unreal Engine\
**Created:** [July 10, 2016, 11:30pm UTC](https://qa.fmod.com/t/ue-4-12-4-doesnt-see-banks-what-am-i-missing/12581 "2016-07-10T23:30:28Z")\
**Posts on this page:** 4\
**Page:** 1

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**Author:** ![motorsep](https://avatars.discourse-cdn.com/v4/letter/m/ba8739/32.png) [@motorsep](https://qa.fmod.com/u/motorsep)\
**Post date:** [July 10, 2016, 11:30pm UTC](https://qa.fmod.com/t/ue-4-12-4-doesnt-see-banks-what-am-i-missing/12581/1 "2016-07-10T23:30:28Z")

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I installed FMOD Studio, configured build folder to point to the same folder as specified in UE4 (/Content/FMOD/ ).

When I build project in FMOD Studio (1.0.8, the latest), it builds into FMOD/mobile/ folder instead of FMOD/ (and there is no way to remove subfolder name for target platform). On top of that when I load UE4, there is no content inside Content/FMOD in the Assets browser. Not when I launcher UE4 initially and not when I rebuild banks in FMOD Studio while UE4 is opened.

I can see bank files in the Windows browser, but not inside UE4 as if it doesn’t “see” them at all.

What am I missing? I followed instructions to the tee, I can see FMOD is active in UE4.

Please help!

Thanks beforehand

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**Author:** ![motorsep](https://avatars.discourse-cdn.com/v4/letter/m/ba8739/32.png) [@motorsep](https://qa.fmod.com/u/motorsep)\
**Post date:** [July 10, 2016, 11:41pm UTC](https://qa.fmod.com/t/ue-4-12-4-doesnt-see-banks-what-am-i-missing/12581/2 "2016-07-10T23:41:23Z")

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> [@](#):
>
> I installed FMOD Studio, configured build folder to point to the same folder as specified in UE4 (/Content/FMOD/ ).
> 
> When I build project in FMOD Studio (1.0.8, the latest), it builds into FMOD/mobile/ folder instead of FMOD/ (and there is no way to remove subfolder name for target platform). On top of that when I load UE4, there is no content inside Content/FMOD in the Assets browser. Not when I launcher UE4 initially and not when I rebuild banks in FMOD Studio while UE4 is opened.
> 
> I can see bank files in the Windows browser, but not inside UE4 as if it doesn’t “see” them at all.
> 
> What am I missing? I followed instructions to the tee, I can see FMOD is active in UE4.
> 
> Please help!
> 
> Thanks beforehand

Alright, there seem to be a bug. Regardless of the platform set in FMOD Studio, UE4 plugin will only see banks if they are located in FMOD/Desktop folder

Since my project if for Android, default (and proper) subfolder name is FMOD/Mobile and UE4 plugin does not recognize that folder. Renaming it into Desktop fixes the issue, but I don’t know yet how that will affect deployment to Android.

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**Author:** ![fbit](https://avatars.discourse-cdn.com/v4/letter/f/85f322/32.png) [@fbit](https://qa.fmod.com/u/fbit)\
**Post date:** [May 16, 2018, 3:02pm UTC](https://qa.fmod.com/t/ue-4-12-4-doesnt-see-banks-what-am-i-missing/12581/3 "2018-05-16T15:02:52Z")

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Thanks a lot for this information! Seems like the bug still exists after two years…

I tried to open the built bank (only the masterbank with one assigned event to it) from the subfolder FMOD/Surround in UE 4.19.2, but it didn’t work until renaming the folder back to FMOD/Desktop.

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**Author:** ![motorsep](https://avatars.discourse-cdn.com/v4/letter/m/ba8739/32.png) [@motorsep](https://qa.fmod.com/u/motorsep)\
**Post date:** [July 11, 2016, 1:25am UTC](https://qa.fmod.com/t/ue-4-12-4-doesnt-see-banks-what-am-i-missing/12581/4 "2016-07-11T01:25:39Z")

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I got it - basically I just have to build for 2 platforms - Desktop and Mobile. This way I get to work with banks in UE4 and have sound on Android.
