# UE 4.14 FMOD unable to compile

**URL:** <https://qa.fmod.com/t/ue-4-14-fmod-unable-to-compile/12823>\
**Category:** Unreal Engine\
**Created:** [November 19, 2016, 6:20pm UTC](https://qa.fmod.com/t/ue-4-14-fmod-unable-to-compile/12823 "2016-11-19T18:20:39Z")\
**Posts on this page:** 4\
**Page:** 1

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**Author:** ![karanparikh91](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/karanparikh91/32/274_2.png) [@karanparikh91](https://qa.fmod.com/u/karanparikh91)\
**Post date:** [November 19, 2016, 6:20pm UTC](https://qa.fmod.com/t/ue-4-14-fmod-unable-to-compile/12823/1 "2016-11-19T18:20:39Z")

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I am using UE 4.14 source version, but I am unable to get FMOD to compile as I have done in the past.

The image below shows the errors that my compiler identifies:  
 ![image](http://imgur.com/a/H8Dl5)

Errors:

**Error C2248** ‘FViewMatrices::ViewMatrix’: cannot access private member declared in class ‘FViewMatrices’ UE4 C:\Users\Documents\UnrealEngine-4.14.0-release\Engine\Plugins\FMODStudio\Source\FMODStudioEditor\Private\FMODStudioEditorModule.cpp 864

**Error** Failed to produce item: C:\Users\Documents\UnrealEngine-4.14.0-release\Engine\Plugins\FMODStudio\Binaries\Win64\UE4Editor-FMODStudioEditor.dll UE4 C:\Users\Karan\Documents\UnrealEngine-4.14.0-release\Engine\Intermediate\ProjectFiles\ERROR 1

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**Author:** ![sbnewsom](https://avatars.discourse-cdn.com/v4/letter/s/46a35a/32.png) [@sbnewsom](https://qa.fmod.com/u/sbnewsom)\
**Post date:** [November 19, 2016, 8:51pm UTC](https://qa.fmod.com/t/ue-4-14-fmod-unable-to-compile/12823/2 "2016-11-19T20:51:09Z")

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I had the same problem the first time I compiled the 4.14 source. Did you make sure to copy over the Binaries folder from 4.13 UE4 download and paste it into the FMOD Plugin folder? Once I did this, the compile worked. [http://www.fmod.org/download/](http://www.fmod.org/download/)

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**Author:** ![karanparikh91](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/karanparikh91/32/274_2.png) [@karanparikh91](https://qa.fmod.com/u/karanparikh91)\
**Post date:** [November 19, 2016, 8:56pm UTC](https://qa.fmod.com/t/ue-4-14-fmod-unable-to-compile/12823/3 "2016-11-19T20:56:18Z")

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> [@](#):
>
> I had the same problem the first time I compiled the 4.14 source. Did you make sure to copy over the Binaries folder from 4.13 UE4 download and paste it into the FMOD Plugin folder? Once I did this, the compile worked. [http://www.fmod.org/download/](http://www.fmod.org/download/)

Thanks for the suggestion, Stuart. I just tried copying over the Binaries folder from my 4.13 version. However, I am still running into the same errors when I try and compile my engine in Visual Studio

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<div class="post-metadata">

**Author:** ![sbnewsom](https://avatars.discourse-cdn.com/v4/letter/s/46a35a/32.png) [@sbnewsom](https://qa.fmod.com/u/sbnewsom)\
**Post date:** [November 19, 2016, 9:03pm UTC](https://qa.fmod.com/t/ue-4-14-fmod-unable-to-compile/12823/4 "2016-11-19T21:03:27Z")

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Which version of Visual Studio are you running? Did you get your Fmod source from here: [https://github.com/fmod/ue4integration](https://github.com/fmod/ue4integration)?

The main difference between my source and yours is the fact that my plugin is built from my project and not my engine. Might be a minor thing that made all the difference. Also, when you say you’re copying over the binaries from your 4.13 version, do you mean you didn’t download a fresh copy from the link above? That could also make a difference.
