# UE 4.14 integration broken

**URL:** <https://qa.fmod.com/t/ue-4-14-integration-broken/12855>\
**Category:** Unreal Engine\
**Created:** [December 7, 2016, 8:26am UTC](https://qa.fmod.com/t/ue-4-14-integration-broken/12855 "2016-12-07T08:26:02Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![JanKavan](https://avatars.discourse-cdn.com/v4/letter/j/977dab/32.png) [@JanKavan](https://qa.fmod.com/u/JanKavan)\
**Post date:** [December 7, 2016, 8:26am UTC](https://qa.fmod.com/t/ue-4-14-integration-broken/12855/1 "2016-12-07T08:26:02Z")

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Hello,

I did a test upgrade of my project to Unreal 4.14 as I’ve seen, that there is already a supporting FMOD integration.

Now whenever I try to launch the project, it keeps complaining about libraries built in different engine version and the project won’t start.

I tried to compile the GitHub sources, which produced a positive result (dlls are created) but the engine then desktop crashes on FMOD API calls.

Any idea when there will be working integration? This is the first time something like this happened to me.

In the meantime I’ll just stick with Unreal 4.13.

Thanks,  
Jan

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**Author:** ![JanKavan](https://avatars.discourse-cdn.com/v4/letter/j/977dab/32.png) [@JanKavan](https://qa.fmod.com/u/JanKavan)\
**Post date:** [December 7, 2016, 9:03am UTC](https://qa.fmod.com/t/ue-4-14-integration-broken/12855/2 "2016-12-07T09:03:56Z")

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never mind. I was able to fix it.
