# UE 4.15.1 + FMOD 1.09.03 + Oculus Audio SDK 1.1.3 = fail to build

**URL:** <https://qa.fmod.com/t/ue-4-15-1-fmod-1-09-03-oculus-audio-sdk-1-1-3-fail-to-build/13055>\
**Category:** Unreal Engine\
**Created:** [March 22, 2017, 1:13am UTC](https://qa.fmod.com/t/ue-4-15-1-fmod-1-09-03-oculus-audio-sdk-1-1-3-fail-to-build/13055 "2017-03-22T01:13:02Z")\
**Posts on this page:** 6\
**Page:** 1

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**Author:** ![motorsep](https://avatars.discourse-cdn.com/v4/letter/m/ba8739/32.png) [@motorsep](https://qa.fmod.com/u/motorsep)\
**Post date:** [March 22, 2017, 1:13am UTC](https://qa.fmod.com/t/ue-4-15-1-fmod-1-09-03-oculus-audio-sdk-1-1-3-fail-to-build/13055/1 "2017-03-22T01:13:02Z")

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Gear VR project fails to build when using UE 4.15.1 + FMOD 1.09.03 plugin + Oculus Audio SDK plugins 1.1.3

UE4 output log: [http://pastebin.com/Fx06LZzW](http://pastebin.com/Fx06LZzW)

I am also seeing this: [http://pastebin.com/Encki7He](http://pastebin.com/Encki7He) (maybe not related to the failure to build, but really shouldn’t happen)

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**Author:** ![cameron-fmod](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/cameron-fmod/32/261_2.png) [@cameron-fmod](https://qa.fmod.com/u/cameron-fmod)\
**Post date:** [March 23, 2017, 3:09am UTC](https://qa.fmod.com/t/ue-4-15-1-fmod-1-09-03-oculus-audio-sdk-1-1-3-fail-to-build/13055/2 "2017-03-23T03:09:12Z")

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The errors you are getting in the second file, related to: LogFMOD: Loading plugin ‘libOculusSpatializerFMOD’, can be fixed by changing the plugin name in FMOD’s Unreal settings to “OculusSpatializerFMOD”.

The other errors I am not sure about. After some searching on the Unreal answers hub, it looks like it may be to do the android SDK. I am able to build without getting those errors.

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**Author:** ![motorsep](https://avatars.discourse-cdn.com/v4/letter/m/ba8739/32.png) [@motorsep](https://qa.fmod.com/u/motorsep)\
**Post date:** [March 23, 2017, 3:13am UTC](https://qa.fmod.com/t/ue-4-15-1-fmod-1-09-03-oculus-audio-sdk-1-1-3-fail-to-build/13055/3 "2017-03-23T03:13:17Z")

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> [@](#):
>
> The errors you are getting in the second file, related to: LogFMOD: Loading plugin ‘libOculusSpatializerFMOD’, can be fixed by changing the plugin name in FMOD’s Unreal settings to “OculusSpatializerFMOD”.
> 
> The other errors I am not sure about. After some searching on the Unreal answers hub, it looks like it may be to do the android SDK. I am able to build without getting those errors.

It has nothing to do with Android SDK. I just updated SDK and NDK. I just finished more testing using clean project and I can build for Gear VR / Android from UE 4.15.1 with no issues.

However, as soon as I introduce FMOD into the project, this issue happens (without Oculus plugins, pure FMOD).

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**Author:** ![motorsep](https://avatars.discourse-cdn.com/v4/letter/m/ba8739/32.png) [@motorsep](https://qa.fmod.com/u/motorsep)\
**Post date:** [March 23, 2017, 1:14pm UTC](https://qa.fmod.com/t/ue-4-15-1-fmod-1-09-03-oculus-audio-sdk-1-1-3-fail-to-build/13055/4 "2017-03-23T13:14:44Z")

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Note that 4.15 has a lot of core changes to audio engine, so maybe FMOD plugin needs a bit more of an overhaul to make it work with UE 4.15 and upcoming UE 4.16 (where whole audio system will be replaced). This is a really big issue for us, Gear VR devs, and we would definitely appreciate if it was resolved in 4.15.

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**Author:** ![cameron-fmod](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/cameron-fmod/32/261_2.png) [@cameron-fmod](https://qa.fmod.com/u/cameron-fmod)\
**Post date:** [March 23, 2017, 9:26pm UTC](https://qa.fmod.com/t/ue-4-15-1-fmod-1-09-03-oculus-audio-sdk-1-1-3-fail-to-build/13055/5 "2017-03-23T21:26:20Z")

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As I have said, I have been able to build using UE4.15.1, FMOD 1.09.03 and Oculus 1.1.3. There must be another issue.

Possibly [https://answers.unrealengine.com/questions/578929/launch-and-package-fail-for-c-android-projects-in.html](https://answers.unrealengine.com/questions/578929/launch-and-package-fail-for-c-android-projects-in.html)

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**Author:** ![motorsep](https://avatars.discourse-cdn.com/v4/letter/m/ba8739/32.png) [@motorsep](https://qa.fmod.com/u/motorsep)\
**Post date:** [March 24, 2017, 6:35pm UTC](https://qa.fmod.com/t/ue-4-15-1-fmod-1-09-03-oculus-audio-sdk-1-1-3-fail-to-build/13055/6 "2017-03-24T18:35:17Z")

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I think I figured it out (at least for FMOD without Oculus plugins) - I had Clang 3.6 and this current FMOD requires Clang 3.8 minimum.
