# UE 5.3 Error in launching project: Plugin 'FMODStudio' failed to load because module 'FMODStudio' could not be found

**URL:** <https://qa.fmod.com/t/ue-5-3-error-in-launching-project-plugin-fmodstudio-failed-to-load-because-module-fmodstudio-could-not-be-found/20904>\
**Category:** Unreal Engine\
**Created:** [November 24, 2023, 11:37am UTC](https://qa.fmod.com/t/ue-5-3-error-in-launching-project-plugin-fmodstudio-failed-to-load-because-module-fmodstudio-could-not-be-found/20904 "2023-11-24T11:37:17Z")\
**Posts on this page:** 4\
**Page:** 1

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**Author:** ![M5quared](https://avatars.discourse-cdn.com/v4/letter/m/ecc23a/32.png) [@M5quared](https://qa.fmod.com/u/M5quared)\
**Post date:** [November 24, 2023, 11:37am UTC](https://qa.fmod.com/t/ue-5-3-error-in-launching-project-plugin-fmodstudio-failed-to-load-because-module-fmodstudio-could-not-be-found/20904/1 "2023-11-24T11:37:17Z")

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Hi  
I’m having an issue launching my project after packaging. The project packages just fine but when I try to launch it I get the message “Plugin ‘FMODStudio’ failed to load because module ‘FMODStudio’ could not be found. Please ensure the plugin is properly installed, otherwise consider disabling the plugin for this project.”

I am using unreal version 5.3.2 and FMOD version 2.02.19. The plugin is installed and works in editor. The banks will load and i can play events without any issues. The problem only arises after I have packaged my project.

I do not know if this is relevant to the problem but FMOD also produces the following error messages during packaging:

LogFMOD: Error: d:\jk\workspace\Build\_\_2.2\_\_Unreal\_Win\studio\_api\src\fmod\_riffstream.cpp(214) - assertion: ‘mRiffChunk.mType == ChunkType\_Riff && mRiffChunk.mID == id’ failed  
LogFMOD: Error: Failed to add bank …/…/…/…/…/…/Content/FMOD/Desktop/.\_Master.bank to lookup.  
LogFMOD: Error: d:\jk\workspace\Build\_\_2.2\_\_Unreal\_Win\studio\_api\src\fmod\_riffstream.cpp(214) - assertion: ‘mRiffChunk.mType == ChunkType\_Riff && mRiffChunk.mID == id’ failed  
LogFMOD: Error: Failed to add bank …/…/…/…/…/…/Content/FMOD/Desktop/.\_Master.strings.bank to lookup.

Any help is greatly appreciated!

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<div class="post-metadata">

**Author:** ![M5quared](https://avatars.discourse-cdn.com/v4/letter/m/ecc23a/32.png) [@M5quared](https://qa.fmod.com/u/M5quared)\
**Post date:** [November 24, 2023, 11:17pm UTC](https://qa.fmod.com/t/ue-5-3-error-in-launching-project-plugin-fmodstudio-failed-to-load-because-module-fmodstudio-could-not-be-found/20904/2 "2023-11-24T23:17:54Z")

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I managed to build the project eventually. What I had to do was disable the FMODNiagra Integration plugin and delete intermediate files. I was not able to remove the FMODNiagra Integration plugin entirely from the project however, as I could not package the project without it. I had to have it in my project but not enable it.

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**Author:** ![cameron-fmod](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/cameron-fmod/32/261_2.png) [@cameron-fmod](https://qa.fmod.com/u/cameron-fmod)\
**Post date:** [December 1, 2023, 4:37am UTC](https://qa.fmod.com/t/ue-5-3-error-in-launching-project-plugin-fmodstudio-failed-to-load-because-module-fmodstudio-could-not-be-found/20904/3 "2023-12-01T04:37:54Z")

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I’m glad you got it working, we can try to pinpoint the underlying issue here if you would like.

> LogFMOD: Error: Failed to add bank …/…/…/…/…/…/Content/FMOD/Desktop/.\_Master.bank to lookup.

This looks like something has happened to the bank names, can you confirm that the settings are all correct for packaging?

[https://fmod.com/docs/2.02/unreal/user-guide.html#packaging-banks](https://fmod.com/docs/2.02/unreal/user-guide.html#packaging-banks)

> What I had to do was disable the FMODNiagra Integration plugin and delete intermediate files.

I can understand how deleting the intermediate files can remove some out of date or leftover files, but I’m not sure how or why removing the FMODNiagara integration plays a role here. Was there something else in the logs that made you think it needed to be removed?

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<div class="post-metadata">

**Author:** ![M5quared](https://avatars.discourse-cdn.com/v4/letter/m/ecc23a/32.png) [@M5quared](https://qa.fmod.com/u/M5quared)\
**Post date:** [December 4, 2023, 6:41am UTC](https://qa.fmod.com/t/ue-5-3-error-in-launching-project-plugin-fmodstudio-failed-to-load-because-module-fmodstudio-could-not-be-found/20904/4 "2023-12-04T06:41:49Z")

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Thanks for replying!

I can confirm that that the settings for packaging are correct.

There unfortunately wasn’t any clear sign that I needed to deactivate FMODNiagara integration in the logs. I only happened to stumble upon this solution after some time trying to get an empty project with only FMOD and my bank files to package.
