# UE 5.5 project crashes on second launch

**URL:** <https://qa.fmod.com/t/ue-5-5-project-crashes-on-second-launch/22408>\
**Category:** Unreal Engine\
**Created:** [December 14, 2024, 1:41pm UTC](https://qa.fmod.com/t/ue-5-5-project-crashes-on-second-launch/22408 "2024-12-14T13:41:22Z")\
**Posts on this page:** 1\
**Page:** 2

<div class="post-metadata">

**Author:** ![cameron-fmod](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/cameron-fmod/32/261_2.png) [@cameron-fmod](https://qa.fmod.com/u/cameron-fmod)\
**Post date:** [August 11, 2025, 5:26am UTC](https://qa.fmod.com/t/ue-5-5-project-crashes-on-second-launch/22408/21 "2025-08-11T05:26:25Z")

</div>

According to Epic they fixed the issue on the Engine side for UE5.6 and I am unable to reproduce the issue even after we added the call to`FlushAsyncLoading.`

Is this using the same project between engine versions?

Are you able to reproduce this in a new project in UE5.6?

[Previous page](https://qa.fmod.com/t/ue-5-5-project-crashes-on-second-launch/22408.md?page=1)
