# UE 5.5 project crashes on second launch

**URL:** <https://qa.fmod.com/t/ue-5-5-project-crashes-on-second-launch/22408>\
**Category:** Unreal Engine\
**Created:** [December 14, 2024, 1:41pm UTC](https://qa.fmod.com/t/ue-5-5-project-crashes-on-second-launch/22408 "2024-12-14T13:41:22Z")\
**Posts on this page:** 1\
**Showing post:** 10

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**Author:** ![cameron-fmod](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/cameron-fmod/32/261_2.png) [@cameron-fmod](https://qa.fmod.com/u/cameron-fmod)\
**Post date:** [February 27, 2025, 4:22am UTC](https://qa.fmod.com/t/ue-5-5-project-crashes-on-second-launch/22408/10 "2025-02-27T04:22:57Z")

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@Ravenlord @Sidera @mjohnson3484  
Are you using the Gameplay Ability or Effect systems at all?

We have another report of this same issue and it seems to be linked to the loading of assets related to those systems: [Some FMOD Event assets changed on every Editor launch - #3 by dquartz](https://qa.fmod.com/t/some-fmod-event-assets-changed-on-every-editor-launch/22596/3).

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