# UE 5.5 project crashes on second launch

**URL:** <https://qa.fmod.com/t/ue-5-5-project-crashes-on-second-launch/22408>\
**Category:** Unreal Engine\
**Created:** [December 14, 2024, 1:41pm UTC](https://qa.fmod.com/t/ue-5-5-project-crashes-on-second-launch/22408 "2024-12-14T13:41:22Z")\
**Posts on this page:** 1\
**Showing post:** 14

<div class="post-metadata">

**Author:** ![cameron-fmod](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/cameron-fmod/32/261_2.png) [@cameron-fmod](https://qa.fmod.com/u/cameron-fmod)\
**Post date:** [March 14, 2025, 5:44am UTC](https://qa.fmod.com/t/ue-5-5-project-crashes-on-second-launch/22408/14 "2025-03-14T05:44:02Z")

</div>

We have a workaround for now, in `FMODAssetBuilder.cpp` add a call to `FlushAsynLoading()` in the `ProcessBanks()` function before everything else:

```auto
void FFMODAssetBuilder::ProcessBanks()
{
    FlushAsyncLoading();
    ...
}

```

We are continuing to investigate the best solution for our integration.

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_[View the full topic](https://qa.fmod.com/t/ue-5-5-project-crashes-on-second-launch/22408)._
