# UE 5.5 project crashes on second launch

**URL:** <https://qa.fmod.com/t/ue-5-5-project-crashes-on-second-launch/22408>\
**Category:** Unreal Engine\
**Created:** [December 14, 2024, 1:41pm UTC](https://qa.fmod.com/t/ue-5-5-project-crashes-on-second-launch/22408 "2024-12-14T13:41:22Z")\
**Posts on this page:** 1\
**Showing post:** 9

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**Author:** ![mjohnson3484](https://avatars.discourse-cdn.com/v4/letter/m/e47c2d/32.png) [@mjohnson3484](https://qa.fmod.com/u/mjohnson3484)\
**Post date:** [February 21, 2025, 9:33am UTC](https://qa.fmod.com/t/ue-5-5-project-crashes-on-second-launch/22408/9 "2025-02-21T09:33:40Z")

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I don’t have a smaller project to share unfortunately. Behavior and logs still consistent with my original post [here.](https://qa.fmod.com/t/crash-in-ue-5-5-caused-by-fmodstudio/22607)

1. Retail 5.5.1
2. Yes, upgraded from 5.2
3. Yes

- Perforce / P4V
- Using in editor source control integration
- Generated assets are added to source control

1. Using (2.02.26) Patch 1 | UE5.5 integration
2. Using FMOD Studio version 2.02.26
3. UE Crash report in linked post

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_[View the full topic](https://qa.fmod.com/t/ue-5-5-project-crashes-on-second-launch/22408)._
