# UE 5.6.1 with FMOD 2.03.12 - Setting up Global parameters through sequencer

**URL:** https://qa.fmod.com/t/ue-5-6-1-with-fmod-2-03-12-setting-up-global-parameters-through-sequencer/24163
**Category:** Unreal Engine
**Created:** [April 6, 2026, 3:35pm UTC](https://qa.fmod.com/t/ue-5-6-1-with-fmod-2-03-12-setting-up-global-parameters-through-sequencer/24163 "2026-04-06T15:35:57Z")
**Posts on this page:** 2
**Page:** 1

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### Author: ![lmgarciac](https://avatars.discourse-cdn.com/v4/letter/l/8edcca/32.png) [@lmgarciac](https://qa.fmod.com/u/lmgarciac)
#### Post date: [April 6, 2026, 3:35pm UTC](https://qa.fmod.com/t/ue-5-6-1-with-fmod-2-03-12-setting-up-global-parameters-through-sequencer/24163/1 "2026-04-06T15:35:57Z")

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I’ve seen this closed topic referencing this issue but it’s quite old, where tech support confirms global parameter setting through sequencer isn’t possible.  
I’m wondering if any solution has been implemented for this issue withouth having to write custom code (I do understand global parameters are not supposed to be set through an EventInstance and rather they should be set up by System).

Global parameter setting by sequencer is crucial to our solution. So what do you suggest?

1. We need global parameter setting through sequencer and would like to know if there is an out of the box solution.
2. We also need global parameter setting while sequencer previewing (not PIE). And I’m pretty sure System isn’t set up while previewing. Is there an out of the box solution for this?

> [@Set global parameters in sequencer (UE 4.23)](https://qa.fmod.com/t/set-global-parameters-in-sequencer-ue-4-23/15212):
>
> Is it possible to set global parameters in the sequencer in unreal? I can’t find a way to do it. And another thing i wonder about in FMOD Studio. Would it be good to add another option in the “stealing” settings that retrives the reference of an already created event if it exists, like a singleton? If none exists it plays a new instance of the sound. Probably only works well with 2d sounds.

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### Author: ![cameron-fmod](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/cameron-fmod/32/261_2.png) [@cameron-fmod](https://qa.fmod.com/u/cameron-fmod)
#### Post date: [April 20, 2026, 8:51am UTC](https://qa.fmod.com/t/ue-5-6-1-with-fmod-2-03-12-setting-up-global-parameters-through-sequencer/24163/2 "2026-04-20T08:51:39Z")

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We have not yet added the ability do this, although I have noted your interest on the task.

Currently you would have to expose a variable (eg. via blueprints) which you can drive in the sequencer and it can be used to set the global parameter.

> [@lmgarciac](#):
>
> We also need global parameter setting while sequencer previewing (not PIE). And I’m pretty sure System isn’t set up while previewing. Is there an out of the box solution for this?

The Sequencer Preview should playing sounds, if it isn’t then that is a separate issue and would require investigation.
