# UE Packaging FMOD banks outside .pak file

**URL:** <https://qa.fmod.com/t/ue-packaging-fmod-banks-outside-pak-file/15836>\
**Category:** Unreal Engine\
**Created:** [June 2, 2020, 1:47pm UTC](https://qa.fmod.com/t/ue-packaging-fmod-banks-outside-pak-file/15836 "2020-06-02T13:47:50Z")\
**Posts on this page:** 1\
**Showing post:** 1

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**Author:** ![Asgaard901](https://avatars.discourse-cdn.com/v4/letter/a/5fc32e/32.png) [@Asgaard901](https://qa.fmod.com/u/Asgaard901)\
**Post date:** [June 2, 2020, 1:47pm UTC](https://qa.fmod.com/t/ue-packaging-fmod-banks-outside-pak-file/15836/1 "2020-06-02T13:47:50Z")

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Hey guys, I’m having a weird issue with FMOD and I was hoping, that you could help me… I’m working on an android project developed trough Unreal. Recently we’ve switched to FMOD version 2.00.08 and now that I package the game, the FMOD gets packaged outside .pak file (which can be found in .obb file) causing our application to not find relevant bank file and crash on startup. I’ve checked the settings but they are the same as while using the previous version, which was packaging FMOD’s banks correctly inside the .pak file. Do you have any suggestions what might have caused this and/or how do I make it package inside the .pak file?

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_[View the full topic](https://qa.fmod.com/t/ue-packaging-fmod-banks-outside-pak-file/15836)._
