# UE4.16 is mentioned on the download page but \*NOT\* supported

**URL:** <https://qa.fmod.com/t/ue4-16-is-mentioned-on-the-download-page-but-not-supported/13241>\
**Category:** Unreal Engine\
**Created:** [June 19, 2017, 2:55am UTC](https://qa.fmod.com/t/ue4-16-is-mentioned-on-the-download-page-but-not-supported/13241 "2017-06-19T02:55:38Z")\
**Posts on this page:** 5\
**Page:** 1

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**Author:** ![TornadoTwins](https://avatars.discourse-cdn.com/v4/letter/t/cc9497/32.png) [@TornadoTwins](https://qa.fmod.com/u/TornadoTwins)\
**Post date:** [June 19, 2017, 2:55am UTC](https://qa.fmod.com/t/ue4-16-is-mentioned-on-the-download-page-but-not-supported/13241/1 "2017-06-19T02:55:38Z")

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When downloading the UE4 plugin, the download link still links to the “4.15” zip file (file name: “fmodstudio10905ue4.15win64.zip”), even though the title says it’s 4.16 compatible (it’s not).  
Recompiling from source does no good, since the download zip is 4.15 and isn’t compatible with 4.16.

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**Author:** ![brett](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/brett/32/261_2.png) [@brett](https://qa.fmod.com/u/brett)\
**Post date:** [June 19, 2017, 6:05am UTC](https://qa.fmod.com/t/ue4-16-is-mentioned-on-the-download-page-but-not-supported/13241/2 "2017-06-19T06:05:38Z")

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The plugin is updated and built against 4.15, but is in fact compatible with 4.16, when compiling it yourself. This has been tested to work before. Have you got any errors you can show us?

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**Author:** ![cj.allen321](https://avatars.discourse-cdn.com/v4/letter/c/eb8c5e/32.png) [@cj.allen321](https://qa.fmod.com/u/cj.allen321)\
**Post date:** [June 19, 2017, 8:41am UTC](https://qa.fmod.com/t/ue4-16-is-mentioned-on-the-download-page-but-not-supported/13241/3 "2017-06-19T08:41:15Z")

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Hi, thanks for acknowledging this. The errors are with Occulus: [Error Screenshot](https://www.evernote.com/l/AAqJiZ4Hd1JJr7y0A3JaVdpSD0PZkuTnaKk)

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**Author:** ![TornadoTwins](https://avatars.discourse-cdn.com/v4/letter/t/cc9497/32.png) [@TornadoTwins](https://qa.fmod.com/u/TornadoTwins)\
**Post date:** [June 19, 2017, 8:58pm UTC](https://qa.fmod.com/t/ue4-16-is-mentioned-on-the-download-page-but-not-supported/13241/4 "2017-06-19T20:58:36Z")

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Yes, the error comes out of FmodStudioOculus as mentioned by @Chris Allen

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<div class="post-metadata">

**Author:** ![TornadoTwins](https://avatars.discourse-cdn.com/v4/letter/t/cc9497/32.png) [@TornadoTwins](https://qa.fmod.com/u/TornadoTwins)\
**Post date:** [June 19, 2017, 11:19pm UTC](https://qa.fmod.com/t/ue4-16-is-mentioned-on-the-download-page-but-not-supported/13241/5 "2017-06-19T23:19:21Z")

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You were right, it’s possible to compile FMOD from source and have it work in 4.16.

Here’s a quick video that walks you through the process of compiling, for anyone that hasn’t done it before (you can do it!):  
[https://www.dropbox.com/s/sztuzs30xghy41g/Ue4-FMOD-CompileFromSource.mp4?dl=0](https://www.dropbox.com/s/sztuzs30xghy41g/Ue4-FMOD-CompileFromSource.mp4?dl=0)

Good luck!
