# Ue4 2.23.1 Project packaged with FMOD crashes on phone

**URL:** <https://qa.fmod.com/t/ue4-2-23-1-project-packaged-with-fmod-crashes-on-phone/15857>\
**Category:** Unreal Engine\
**Tags:** android, ue4\
**Created:** [June 8, 2020, 6:24am UTC](https://qa.fmod.com/t/ue4-2-23-1-project-packaged-with-fmod-crashes-on-phone/15857 "2020-06-08T06:24:31Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![keygen5625](https://avatars.discourse-cdn.com/v4/letter/k/b9bd4f/32.png) [@keygen5625](https://qa.fmod.com/u/keygen5625)\
**Post date:** [June 8, 2020, 6:24am UTC](https://qa.fmod.com/t/ue4-2-23-1-project-packaged-with-fmod-crashes-on-phone/15857/1 "2020-06-08T06:24:31Z")

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Hello, my ue4 FMOD integrated project works fine when I run it in the selected viewport and mobile preview. It also works fine when I package it for windows and run it on my PC. When I create an android project, the build is successful and there are no errors in the output log. But when I run it on my phone, the app crashes on startup. I have even tried integrating fmod with an empty project and package it but it still ends up crashing on startup. What could be the problem?

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**Author:** ![cameron-fmod](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/cameron-fmod/32/261_2.png) [@cameron-fmod](https://qa.fmod.com/u/cameron-fmod)\
**Post date:** [June 17, 2020, 6:16am UTC](https://qa.fmod.com/t/ue4-2-23-1-project-packaged-with-fmod-crashes-on-phone/15857/2 "2020-06-17T06:16:17Z")

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What versions of FMOD and UE4 are you using?  
Are you building from Windows or Mac?
