# UE4 4.10

**URL:** <https://qa.fmod.com/t/ue4-4-10/12154>\
**Category:** Unreal Engine\
**Created:** [November 15, 2015, 12:48pm UTC](https://qa.fmod.com/t/ue4-4-10/12154 "2015-11-15T12:48:51Z")\
**Posts on this page:** 11\
**Page:** 1

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**Author:** ![liberte78](https://avatars.discourse-cdn.com/v4/letter/l/e8c25b/32.png) [@liberte78](https://qa.fmod.com/u/liberte78)\
**Post date:** [November 15, 2015, 12:48pm UTC](https://qa.fmod.com/t/ue4-4-10/12154/1 "2015-11-15T12:48:51Z")

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Any estimation for UE4 4.10 support?

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**Author:** ![geoff](https://avatars.discourse-cdn.com/v4/letter/g/a3d4f5/32.png) [@geoff](https://qa.fmod.com/u/geoff)\
**Post date:** [November 16, 2015, 12:45am UTC](https://qa.fmod.com/t/ue4-4-10/12154/2 "2015-11-16T00:45:27Z")

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We’ve tested the plugin against 4.10 and it works fine. We’re looking to do a release this week if we can.

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**Author:** ![Nebulae](https://avatars.discourse-cdn.com/v4/letter/n/e47c2d/32.png) [@Nebulae](https://qa.fmod.com/u/Nebulae)\
**Post date:** [November 16, 2015, 9:06am UTC](https://qa.fmod.com/t/ue4-4-10/12154/3 "2015-11-16T09:06:04Z")

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> [@](#):
>
> We’ve tested the plugin against 4.10 and it works fine. We’re looking to do a release this week if we can.

Hi there!!

Just tried to use FMOD in UE4.10 but it gives me an error related with FMODStudioOculus… and says it may not be compatible with the version of the engine.

Any thoughts?

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**Author:** ![geoff](https://avatars.discourse-cdn.com/v4/letter/g/a3d4f5/32.png) [@geoff](https://qa.fmod.com/u/geoff)\
**Post date:** [November 16, 2015, 11:10pm UTC](https://qa.fmod.com/t/ue4-4-10/12154/4 "2015-11-16T23:10:43Z")

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To use it in 4.10 you’ll either need to wait for our release, or recompile the plugin yourself. If you want to recompile it, steps are listed here: [http://www.fmod.org/questions/question/4-9-support/](http://www.fmod.org/questions/question/4-9-support/)

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**Author:** ![Nebulae](https://avatars.discourse-cdn.com/v4/letter/n/e47c2d/32.png) [@Nebulae](https://qa.fmod.com/u/Nebulae)\
**Post date:** [November 17, 2015, 1:33pm UTC](https://qa.fmod.com/t/ue4-4-10/12154/5 "2015-11-17T13:33:35Z")

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Thanks for the info! Ill try to do what yoy say, cheers!

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**Author:** ![liberte78](https://avatars.discourse-cdn.com/v4/letter/l/e8c25b/32.png) [@liberte78](https://qa.fmod.com/u/liberte78)\
**Post date:** [November 16, 2015, 9:31am UTC](https://qa.fmod.com/t/ue4-4-10/12154/6 "2015-11-16T09:31:06Z")

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Thanks for the info!

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**Author:** ![gbsr](https://avatars.discourse-cdn.com/v4/letter/g/b5e925/32.png) [@gbsr](https://qa.fmod.com/u/gbsr)\
**Post date:** [November 16, 2015, 1:37pm UTC](https://qa.fmod.com/t/ue4-4-10/12154/7 "2015-11-16T13:37:49Z")

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Same. Have to postpone updating UE until FMOD is compatible. Made me sad to say the least. Sad, but it was expected.

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**Author:** ![geoff](https://avatars.discourse-cdn.com/v4/letter/g/a3d4f5/32.png) [@geoff](https://qa.fmod.com/u/geoff)\
**Post date:** [November 16, 2015, 11:14pm UTC](https://qa.fmod.com/t/ue4-4-10/12154/8 "2015-11-16T23:14:14Z")

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> [@](#):
>
> Same. Have to postpone updating UE until FMOD is compatible. Made me sad to say the least. Sad, but it was expected.

I’d like to improve the speed of our releases. The actual integration itself is tested against the pre-release versions. The delay is a combination of updating packaging scripts, and the fact that we sync with the next FMOD patch release (done every 2 weeks on average).

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**Author:** ![gbsr](https://avatars.discourse-cdn.com/v4/letter/g/b5e925/32.png) [@gbsr](https://qa.fmod.com/u/gbsr)\
**Post date:** [November 17, 2015, 9:10am UTC](https://qa.fmod.com/t/ue4-4-10/12154/9 "2015-11-17T09:10:00Z")

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Have to say that I am indeed very impressed with your update-scheme in general 🙂

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**Author:** ![JesseLyon](https://avatars.discourse-cdn.com/v4/letter/j/47e85d/32.png) [@JesseLyon](https://qa.fmod.com/u/JesseLyon)\
**Post date:** [November 19, 2015, 5:43pm UTC](https://qa.fmod.com/t/ue4-4-10/12154/10 "2015-11-19T17:43:29Z")

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I’ve just tested out FMOD 1.07.03 with UE4.10 and everything seems relatively fine, however Im hearing a lot of compression pumping on the Master Bus, without any compressor being active. Is anyone else getting this after the update?

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**Author:** ![geoff](https://avatars.discourse-cdn.com/v4/letter/g/a3d4f5/32.png) [@geoff](https://qa.fmod.com/u/geoff)\
**Post date:** [November 19, 2015, 11:09pm UTC](https://qa.fmod.com/t/ue4-4-10/12154/11 "2015-11-19T23:09:14Z")

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Hi Jesse, there shouldn’t be any difference like that from a patch release. If you contact [support@fmod.com](mailto:support@fmod.com) we can chase it up and see if we can get a repro.
