# \[UE4 4.26\] Source control checked in events cause engine crash

**URL:** <https://qa.fmod.com/t/ue4-4-26-source-control-checked-in-events-cause-engine-crash/16768>\
**Category:** Unreal Engine\
**Tags:** ue4\
**Created:** [February 17, 2021, 6:41am UTC](https://qa.fmod.com/t/ue4-4-26-source-control-checked-in-events-cause-engine-crash/16768 "2021-02-17T06:41:54Z")\
**Posts on this page:** 1\
**Showing post:** 3

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**Author:** ![Derek\_Burnheim](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/derek_burnheim/32/261_2.png) [@Derek\_Burnheim](https://qa.fmod.com/u/Derek_Burnheim)\
**Post date:** [February 24, 2021, 9:57pm UTC](https://qa.fmod.com/t/ue4-4-26-source-control-checked-in-events-cause-engine-crash/16768/3 "2021-02-24T21:57:47Z")

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Thanks for reporting these issues (seen also in this issue: [UE Fmod Perforce uasset (un)tracking problem](https://qa.fmod.com/t/ue-fmod-perforce-uasset-un-tracking-problem/16756/)). We’re working on fixing the source control issues with the generated uassets for our next release, due early March.

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_[View the full topic](https://qa.fmod.com/t/ue4-4-26-source-control-checked-in-events-cause-engine-crash/16768)._
