# UE4 Adding audio in UMG

**URL:** <https://qa.fmod.com/t/ue4-adding-audio-in-umg/15654>\
**Category:** Unreal Engine\
**Created:** [April 16, 2020, 4:02am UTC](https://qa.fmod.com/t/ue4-adding-audio-in-umg/15654 "2020-04-16T04:02:24Z")\
**Posts on this page:** 4\
**Page:** 1

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**Author:** ![phantom2338](https://avatars.discourse-cdn.com/v4/letter/p/c37758/32.png) [@phantom2338](https://qa.fmod.com/u/phantom2338)\
**Post date:** [April 16, 2020, 4:02am UTC](https://qa.fmod.com/t/ue4-adding-audio-in-umg/15654/1 "2020-04-16T04:02:24Z")

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Hi

Does UE4 integration still not support events in UMG?

(FMOD 2.01.00 UE4 4.24.2)

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**Author:** ![phantom2338](https://avatars.discourse-cdn.com/v4/letter/p/c37758/32.png) [@phantom2338](https://qa.fmod.com/u/phantom2338)\
**Post date:** [April 19, 2020, 8:19pm UTC](https://qa.fmod.com/t/ue4-adding-audio-in-umg/15654/2 "2020-04-19T20:19:57Z")

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Will this be supported eventually?

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**Author:** ![joseph](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/joseph/32/264_2.png) [@joseph](https://qa.fmod.com/u/joseph)\
**Post date:** [April 24, 2020, 5:15am UTC](https://qa.fmod.com/t/ue4-adding-audio-in-umg/15654/3 "2020-04-24T05:15:21Z")

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> [@phantom2338](#):
>
> Does UE4 integration still not support events in UMG?

I’m not sure what you mean? As far as I’m aware, we already support UMG. There’s nothing stopping you from using UI elements created in UMG to create, play, and control instances of FMOD Studio events.

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**Author:** ![phantom2338](https://avatars.discourse-cdn.com/v4/letter/p/c37758/32.png) [@phantom2338](https://qa.fmod.com/u/phantom2338)\
**Post date:** [April 24, 2020, 5:43am UTC](https://qa.fmod.com/t/ue4-adding-audio-in-umg/15654/4 "2020-04-24T05:43:54Z")

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This was likely related to a different bug, sorry.

I noticed today when exporting banks to Unreal (With the engine open) all FMOD audio stopped working. It started working again after building banks a few times. It’s likely I was running a broken export when beginning to work in UMG.
