# UE4 and multiplatform games

**URL:** <https://qa.fmod.com/t/ue4-and-multiplatform-games/15735>\
**Category:** Unreal Engine\
**Created:** [May 6, 2020, 2:55pm UTC](https://qa.fmod.com/t/ue4-and-multiplatform-games/15735 "2020-05-06T14:55:14Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![KrzysztofSiewiorek\_T](https://avatars.discourse-cdn.com/v4/letter/k/7c8e57/32.png) [@KrzysztofSiewiorek\_T](https://qa.fmod.com/u/KrzysztofSiewiorek_T)\
**Post date:** [May 6, 2020, 2:55pm UTC](https://qa.fmod.com/t/ue4-and-multiplatform-games/15735/1 "2020-05-06T14:55:14Z")

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I’ve noticed recently quite a problem about addig FMOD directory to DirectoriesToAlwaysStageAsNonUFS. If the game is multiplatform, all banks, for all of the platforms are shipped across all of the platforms, which sucks. So what I do, is I add “FMOD/Desktop” for windows builds, “FMOD/Switch” to switch builds etc., in platform specific configs. But if I do that, editor keeps saying, that default FMOD bank directory is not added - which is annoying.  
This should be fixed.

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**Author:** ![cameron-fmod](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/cameron-fmod/32/261_2.png) [@cameron-fmod](https://qa.fmod.com/u/cameron-fmod)\
**Post date:** [May 14, 2020, 5:42am UTC](https://qa.fmod.com/t/ue4-and-multiplatform-games/15735/2 "2020-05-14T05:42:55Z")

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Thanks for pointing that out, I have added a task to investigate the best solution for this for an upcoming release.
