# UE4 Errors when compiling

**URL:** <https://qa.fmod.com/t/ue4-errors-when-compiling/14830>\
**Category:** Unreal Engine\
**Created:** [July 7, 2019, 1:51am UTC](https://qa.fmod.com/t/ue4-errors-when-compiling/14830 "2019-07-07T01:51:05Z")\
**Posts on this page:** 2\
**Page:** 1

<div class="post-metadata">

**Author:** ![zackregansounds](https://avatars.discourse-cdn.com/v4/letter/z/b5e925/32.png) [@zackregansounds](https://qa.fmod.com/u/zackregansounds)\
**Post date:** [July 7, 2019, 1:51am UTC](https://qa.fmod.com/t/ue4-errors-when-compiling/14830/1 "2019-07-07T01:51:05Z")

</div>

So I integrated FMOD into UE4, fresh download and install. When I try to compile it states that I am missing fmodL64\_vc.lib So I was like ok download another and put it in the right spot. Well, when I downloaded another FMOD it does not come with that file in it. I am using the latest version of FMOD both integrated and studio. FMOD 20002 early access is what I downloaded. Any ideas or assistance on how to fix this?

---

<div class="post-metadata">

**Author:** ![cameron-fmod](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/cameron-fmod/32/261_2.png) [@cameron-fmod](https://qa.fmod.com/u/cameron-fmod)\
**Post date:** [July 12, 2019, 3:15am UTC](https://qa.fmod.com/t/ue4-errors-when-compiling/14830/2 "2019-07-12T03:15:35Z")

</div>

I would go through the steps of the [User Guide](https://fmod.com/resources/documentation-ue4?version=2.0&page=user-guide.html), just to make sure everything has been covered.

The integration will have a fmodL\_vc.lib that will be in the `Plugins/FMODStudio/Binaries/Win64` folder, but should not have any with ‘64’ in the name.
