# UE4 - No FMOD sounds when packaged

**URL:** <https://qa.fmod.com/t/ue4-no-fmod-sounds-when-packaged/13233>\
**Category:** Unreal Engine\
**Created:** [June 15, 2017, 9:53am UTC](https://qa.fmod.com/t/ue4-no-fmod-sounds-when-packaged/13233 "2017-06-15T09:53:47Z")\
**Posts on this page:** 4\
**Page:** 1

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**Author:** ![Miggen291](https://avatars.discourse-cdn.com/v4/letter/m/eb9ed0/32.png) [@Miggen291](https://qa.fmod.com/u/Miggen291)\
**Post date:** [June 15, 2017, 9:53am UTC](https://qa.fmod.com/t/ue4-no-fmod-sounds-when-packaged/13233/1 "2017-06-15T09:53:47Z")

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I have created a VR project and I’m using FMOD Studio along with the Oculus Spatializer Plugin. In the editor the FMOD sounds play fine, however when I packaged the project there are no FMOD sounds at all.

In the log I get errors like this:

LogFMOD:Error: e:\jk\workspace\1. Build\_UE4\_1.9\_Libs\lowlevel\_api\platforms\win\src\fmod\_os\_misc.cpp(794) - LoadLibrary failed to open ‘…/…/…/Engine/Plugins/FMODStudio/Binaries/Win64/OculusSpatializerFMOD.dll’, GetLastError = 126

LogFMOD:Error: Failed to load plugin ‘OculusSpatializerFMOD’, sounds may not play

LogFMOD:Warning: e:\jk\workspace\1. Build\_UE4\_1.9\_Libs\studio\_api\src\fmod\_effect.cpp(189) - Missing DSP plugin ‘Oculus Spatializer’

I have set it all up as in the documentation so added the plugin in the advanced settings and added ‘FMOD’’ to Additional Non-Asset Directories to Package’

But I’m a bit stuck now.

Using 4.15.3, FMOD 1.09.04 and packaging to Windows x64

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<div class="post-metadata">

**Author:** ![Miggen291](https://avatars.discourse-cdn.com/v4/letter/m/eb9ed0/32.png) [@Miggen291](https://qa.fmod.com/u/Miggen291)\
**Post date:** [June 15, 2017, 11:26am UTC](https://qa.fmod.com/t/ue4-no-fmod-sounds-when-packaged/13233/2 "2017-06-15T11:26:08Z")

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> [@](#):
>
> I have created a VR project and I’m using FMOD Studio along with the Oculus Spatializer Plugin. In the editor the FMOD sounds play fine, however when I packaged the project there are no FMOD sounds at all.
> 
> In the log I get errors like this:
> 
> LogFMOD:Error: e:\jk\workspace\1. Build\_UE4\_1.9\_Libs\lowlevel\_api\platforms\win\src\fmod\_os\_misc.cpp(794) - LoadLibrary failed to open ‘…/…/…/Engine/Plugins/FMODStudio/Binaries/Win64/OculusSpatializerFMOD.dll’, GetLastError = 126
> 
> LogFMOD:Error: Failed to load plugin ‘OculusSpatializerFMOD’, sounds may not play
> 
> LogFMOD:Warning: e:\jk\workspace\1. Build\_UE4\_1.9\_Libs\studio\_api\src\fmod\_effect.cpp(189) - Missing DSP plugin ‘Oculus Spatializer’
> 
> I have set it all up as in the documentation so added the plugin in the advanced settings and added ‘FMOD’’ to Additional Non-Asset Directories to Package’
> 
> But I’m a bit stuck now.
> 
> Using 4.15.3, FMOD 1.09.04 and packaging to Windows x64

Update: If I remove the Oculus Spatilizer plugin from all the events and from the UE4 project, the FMOD sounds build correctly.

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<div class="post-metadata">

**Author:** ![cameron-fmod](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/cameron-fmod/32/261_2.png) [@cameron-fmod](https://qa.fmod.com/u/cameron-fmod)\
**Post date:** [June 15, 2017, 10:22pm UTC](https://qa.fmod.com/t/ue4-no-fmod-sounds-when-packaged/13233/3 "2017-06-15T22:22:23Z")

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Have you added the OculusSpatializerFMOD.dll into the binaries folder?  
(‘…/…/…/Engine/Plugins/FMODStudio/Binaries/Win64/OculusSpatializerFMOD.dll’)

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<div class="post-metadata">

**Author:** ![Miggen291](https://avatars.discourse-cdn.com/v4/letter/m/eb9ed0/32.png) [@Miggen291](https://qa.fmod.com/u/Miggen291)\
**Post date:** [June 20, 2017, 1:50pm UTC](https://qa.fmod.com/t/ue4-no-fmod-sounds-when-packaged/13233/4 "2017-06-20T13:50:12Z")

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> [@](#):
>
> Have you added the OculusSpatializerFMOD.dll into the binaries folder?  
> (‘…/…/…/Engine/Plugins/FMODStudio/Binaries/Win64/OculusSpatializerFMOD.dll’)

Ah I have now and it works just fine!

Thanks 🙂
