# UE4 programmer sound on stopped callback's getting called twice

**URL:** <https://qa.fmod.com/t/ue4-programmer-sound-on-stopped-callbacks-getting-called-twice/17721>\
**Category:** Unreal Engine\
**Created:** [September 27, 2021, 2:23pm UTC](https://qa.fmod.com/t/ue4-programmer-sound-on-stopped-callbacks-getting-called-twice/17721 "2021-09-27T14:23:00Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![zsombor.bencsik](https://avatars.discourse-cdn.com/v4/letter/z/ee7513/32.png) [@zsombor.bencsik](https://qa.fmod.com/u/zsombor.bencsik)\
**Post date:** [September 27, 2021, 2:23pm UTC](https://qa.fmod.com/t/ue4-programmer-sound-on-stopped-callbacks-getting-called-twice/17721/1 "2021-09-27T14:23:00Z")

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In the new version of FMOD (2.02.03) programmer sounds are sending on event stopped callback twice.  
This issue was not present in 2.01.07.

UE4.26

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**Author:** ![jeff\_fmod](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/jeff_fmod/32/1766_2.png) [@jeff\_fmod](https://qa.fmod.com/u/jeff_fmod)\
**Post date:** [October 4, 2021, 5:17am UTC](https://qa.fmod.com/t/ue4-programmer-sound-on-stopped-callbacks-getting-called-twice/17721/2 "2021-10-04T05:17:08Z")

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Thanks for letting us know- I have passed this onto the Dev team to look into.  
This seems to apply to all events, not just programmer sounds, can you please confirm whether this is also ocurring with regular events?
