# UE4 Sliders with FMOD Parameters?

**URL:** https://qa.fmod.com/t/ue4-sliders-with-fmod-parameters/14844
**Category:** FMOD Studio
**Created:** [July 11, 2019, 12:04am UTC](https://qa.fmod.com/t/ue4-sliders-with-fmod-parameters/14844 "2019-07-11T00:04:19Z")
**Posts on this page:** 2
**Page:** 1

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### Author: ![blast](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/blast/32/520_2.png) [@blast](https://qa.fmod.com/u/blast)
#### Post date: [July 11, 2019, 12:04am UTC](https://qa.fmod.com/t/ue4-sliders-with-fmod-parameters/14844/1 "2019-07-11T00:04:19Z")

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I have a couple UI sliders in UE4 and I want them to get/set a bus’s volume in FMOD. Basically, I have an Music Slider, and in FMOD I have a bus for Music. the music bus has a parameter-automation on the volume that I want to use and update in real-time in the game. Is this possible?

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### Author: ![cameron-fmod](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/cameron-fmod/32/261_2.png) [@cameron-fmod](https://qa.fmod.com/u/cameron-fmod)
#### Post date: [July 16, 2019, 12:29am UTC](https://qa.fmod.com/t/ue4-sliders-with-fmod-parameters/14844/2 "2019-07-16T00:29:05Z")

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This is possible in both blueprints and/or code by using either:

- [UFMODBlueprintStatics::GetGlobalParameterByName](https://www.fmod.com/resources/documentation-ue4?version=2.0&page=api-reference-ufmodblueprintstatics.html#ublueprintfunctionlibrary_getglobalparameterbyname) and [UFMODBlueprintStatics::SetGlobalParameterByName](https://www.fmod.com/resources/documentation-ue4?version=2.0&page=api-reference-ufmodblueprintstatics.html#ublueprintfunctionlibrary_setglobalparameterbyname)
- [`FMOD::Studio::Bus::getVolume`](https://www.fmod.com/resources/documentation-api?version=2.0&page=studio-api-bus.html#studio_bus_getvolume) and [`FMOD::Studio::Bus::setVolume`](https://www.fmod.com/resources/documentation-api?version=2.0&page=studio-api-bus.html#studio_bus_setvolume)
