# Ue4 still Crash when exporting banks from 1.05.14

**URL:** <https://qa.fmod.com/t/ue4-still-crash-when-exporting-banks-from-1-05-14/11853>\
**Category:** Unreal Engine\
**Created:** [March 16, 2015, 10:10am UTC](https://qa.fmod.com/t/ue4-still-crash-when-exporting-banks-from-1-05-14/11853 "2015-03-16T10:10:21Z")\
**Posts on this page:** 3\
**Page:** 1

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**Author:** ![capressi1](https://avatars.discourse-cdn.com/v4/letter/c/b3f665/32.png) [@capressi1](https://qa.fmod.com/u/capressi1)\
**Post date:** [March 16, 2015, 10:10am UTC](https://qa.fmod.com/t/ue4-still-crash-when-exporting-banks-from-1-05-14/11853/1 "2015-03-16T10:10:21Z")

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MachineId:818230754B5B9645AE05D192A2971187  
EpicAccountId:d8ef3c47dd9f48a59bf14a9bf14ce788

Access violation - code c0000005 (first/second chance not available)

UE4Editor\_FMODStudio!FFMODAssetTable::AddAsset() + 3755 bytes [c:\source\ue4\ue4-releases\4.7\engine\plugins\fmodstudio\source\fmodstudio\private\fmodassettable.cpp:202]  
UE4Editor\_FMODStudio!FFMODAssetTable::Refresh() + 1677 bytes [c:\source\ue4\ue4-releases\4.7\engine\plugins\fmodstudio\source\fmodstudio\private\fmodassettable.cpp:104]  
UE4Editor\_FMODStudio!FFMODStudioModule::HandleBanksUpdated() + 25 bytes [c:\source\ue4\ue4-releases\4.7\engine\plugins\fmodstudio\source\fmodstudio\private\fmodstudiomodule.cpp:551]  
UE4Editor\_FMODStudio!TBaseRawMethodDelegateInstance\<0,FFMODStudioModule,void _cdecl(void)\>::ExecuteIfSafe() + 14 bytes [c:\source\ue4\ue4-releases\4.7\engine\source\runtime\core\public\delegates\delegateinstancesimpl\_variadics.inl:582]  
UE4Editor\_FMODStudio!TBaseMulticastDelegate::Broadcast() + 150 bytes [c:\source\ue4\ue4-releases\4.7\engine\source\runtime\core\public\delegates\delegatesignatureimpl\_variadics.inl:1030]  
UE4Editor\_FMODStudio!FFMODBankUpdateNotifier::Refresh() + 180 bytes [c:\source\ue4\ue4-releases\4.7\engine\plugins\fmodstudio\source\fmodstudio\private\fmodbankupdatenotifier.cpp:54]  
UE4Editor\_FMODStudio!FFMODBankUpdateNotifier::Update() + 94 bytes [c:\source\ue4\ue4-releases\4.7\engine\plugins\fmodstudio\source\fmodstudio\private\fmodbankupdatenotifier.cpp:31]  
UE4Editor\_FMODStudio!FFMODStudioModule::Tick() + 33 bytes [c:\source\ue4\ue4-releases\4.7\engine\plugins\fmodstudio\source\fmodstudio\private\fmodstudiomodule.cpp:309]  
UE4Editor!FTicker::Tick() + 698 bytes [d:\buildfarm\buildmachine++depot+ue4-releases+4.7\engine\source\runtime\core\public\containers\ticker.h:90]  
UE4Editor!FEngineLoop::Tick() + 6356 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\launch\private\launchengineloop.cpp:2352]  
UE4Editor!GuardedMain() + 1404 bytes [d:\buildfarm\buildmachine\_++depot+ue4-releases+4.7\engine\source\runtime\launch\private\launch.cpp:142]  
UE4Editor!GuardedMainWrapper() + 26 bytes [d:\buildfarm\buildmachine\_++depot+ue4-releases+4.7\engine\source\runtime\launch\private\windows\launchwindows.cpp:126]  
UE4Editor!WinMain() + 249 bytes [d:\buildfarm\buildmachine\_++depot+ue4-releases+4.7\engine\source\runtime\launch\private\windows\launchwindows.cpp:202]  
UE4Editor!\_\_tmainCRTStartup() + 329 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618]

It’s , my pc, system?  
there will be an update on Plugin section for UE?

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<div class="post-metadata">

**Author:** ![geoff](https://avatars.discourse-cdn.com/v4/letter/g/a3d4f5/32.png) [@geoff](https://qa.fmod.com/u/geoff)\
**Post date:** [March 17, 2015, 3:49am UTC](https://qa.fmod.com/t/ue4-still-crash-when-exporting-banks-from-1-05-14/11853/2 "2015-03-17T03:49:15Z")

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We’ve just updated the ue4 integration to 1.05.14 now. The latest version has the fix and should load new banks properly.

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<div class="post-metadata">

**Author:** ![capressi1](https://avatars.discourse-cdn.com/v4/letter/c/b3f665/32.png) [@capressi1](https://qa.fmod.com/u/capressi1)\
**Post date:** [March 17, 2015, 7:39am UTC](https://qa.fmod.com/t/ue4-still-crash-when-exporting-banks-from-1-05-14/11853/3 "2015-03-17T07:39:37Z")

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Thanks! 🙂 it works !🙂 iam so excited
