# \[UE4\] Stop All events in Bus or Stop all events in blueprints

**URL:** <https://qa.fmod.com/t/ue4-stop-all-events-in-bus-or-stop-all-events-in-blueprints/13487>\
**Category:** Unreal Engine\
**Created:** [October 10, 2017, 3:46am UTC](https://qa.fmod.com/t/ue4-stop-all-events-in-bus-or-stop-all-events-in-blueprints/13487 "2017-10-10T03:46:27Z")\
**Posts on this page:** 2\
**Page:** 1

<div class="post-metadata">

**Author:** ![hexa](https://avatars.discourse-cdn.com/v4/letter/h/ed655f/32.png) [@hexa](https://qa.fmod.com/u/hexa)\
**Post date:** [October 10, 2017, 3:46am UTC](https://qa.fmod.com/t/ue4-stop-all-events-in-bus-or-stop-all-events-in-blueprints/13487/1 "2017-10-10T03:46:27Z")

</div>

Hi, I want to know if have anyway to stop the entire bus with all events inside it.

The functions I have on UE4 is only mute and pause the bus!

Thank you,  
Abraham Kim

---

<div class="post-metadata">

**Author:** ![cameron-fmod](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/cameron-fmod/32/261_2.png) [@cameron-fmod](https://qa.fmod.com/u/cameron-fmod)\
**Post date:** [October 11, 2017, 3:17am UTC](https://qa.fmod.com/t/ue4-stop-all-events-in-bus-or-stop-all-events-in-blueprints/13487/2 "2017-10-11T03:17:55Z")

</div>

At the moment you can only access FMOD::Studio:🚌:stopAllEvents() through code, in fmod\_studio.hpp.

We are currently in the process of bringing the Integrations more inline with with the Studio and LowLevel API’s, which will include blueprints.
