# UE5 in Engine and FMOD paralell

**URL:** <https://qa.fmod.com/t/ue5-in-engine-and-fmod-paralell/18662>\
**Category:** Unreal Engine\
**Created:** [April 14, 2022, 6:04pm UTC](https://qa.fmod.com/t/ue5-in-engine-and-fmod-paralell/18662 "2022-04-14T18:04:12Z")\
**Posts on this page:** 3\
**Page:** 1

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**Author:** ![SoundTek\_Studio](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/soundtek_studio/32/3395_2.png) [@SoundTek\_Studio](https://qa.fmod.com/u/SoundTek_Studio)\
**Post date:** [April 14, 2022, 6:04pm UTC](https://qa.fmod.com/t/ue5-in-engine-and-fmod-paralell/18662/1 "2022-04-14T18:04:12Z")

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On a solved thread I read  
“I am having problems with the port of PS5, cause it can not use both audio systems (UE4 and FMOD) at the same time.”  
Is that actually true? Is PS5 not able to use **UE-Audio and FMOD in paralell**? And, if yes, does that apply to UE5 also?

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**Author:** ![jeff\_fmod](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/jeff_fmod/32/1766_2.png) [@jeff\_fmod](https://qa.fmod.com/u/jeff_fmod)\
**Post date:** [April 18, 2022, 10:57pm UTC](https://qa.fmod.com/t/ue5-in-engine-and-fmod-paralell/18662/2 "2022-04-18T22:57:13Z")

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Unfortunately that is true, we have a note on this in our [documentation](https://fmod.com/resources/documentation-unreal?version=2.02&page=user-guide.html#disabling-unreal-audio-device), and yes this also applies to PS5.  
EDIT: There is a workaround described in the PS5 install notes that comes with the FMOD Unreal PS5 package.

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**Author:** ![SoundTek\_Studio](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/soundtek_studio/32/3395_2.png) [@SoundTek\_Studio](https://qa.fmod.com/u/SoundTek_Studio)\
**Post date:** [April 19, 2022, 7:35am UTC](https://qa.fmod.com/t/ue5-in-engine-and-fmod-paralell/18662/3 "2022-04-19T07:35:52Z")

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Thanks for the info! That is important for my production!
