# UE5 Preview integration

**URL:** <https://qa.fmod.com/t/ue5-preview-integration/18442>\
**Category:** Unreal Engine\
**Created:** [February 25, 2022, 11:16pm UTC](https://qa.fmod.com/t/ue5-preview-integration/18442 "2022-02-25T23:16:08Z")\
**Posts on this page:** 3\
**Page:** 1

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**Author:** ![chocobo](https://avatars.discourse-cdn.com/v4/letter/c/898d66/32.png) [@chocobo](https://qa.fmod.com/u/chocobo)\
**Post date:** [February 25, 2022, 11:16pm UTC](https://qa.fmod.com/t/ue5-preview-integration/18442/1 "2022-02-25T23:16:09Z")

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![image](https://canada1.discourse-cdn.com/flex036/uploads/fmod/original/2X/6/6710d577c869e052d0bb5bb68b652cd5e461fd52.png)

When I tried to open my UE5.0 EA project with UE5 Preview this happens. Just wanting to make sure it’s not an isolated case so I can go back to patiently waiting for an integration update 😀

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**Author:** ![chocobo](https://avatars.discourse-cdn.com/v4/letter/c/898d66/32.png) [@chocobo](https://qa.fmod.com/u/chocobo)\
**Post date:** [March 1, 2022, 3:40am UTC](https://qa.fmod.com/t/ue5-preview-integration/18442/2 "2022-03-01T03:40:01Z")

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Update:  
I tried to strictly open the project from UE launcher with 5.0 preview and the above error didn’t appear, and I was able to open the project **if Fmod is deleted**.

If I added Fmod back in plugin folder and build everything again (after deleting binaries, intermediate, saved), it will fail to build with the following log.

```auto
[1/6] Compile FMODEventControlSectionTemplate.cpp
C:\Project\Plugins\FMODStudio\Source\FMODStudio\Private\Sequencer\FMODEventControlSectionTemplate.cpp(50): error C2259: 'FPlayingToken': cannot instantiate abstract class
C:\Project\Plugins\FMODStudio\Source\FMODStudio\Private\Sequencer\FMODEventControlSectionTemplate.cpp(9): note: see declaration of 'FPlayingToken'
C:\Project\Plugins\FMODStudio\Source\FMODStudio\Private\Sequencer\FMODEventControlSectionTemplate.cpp(50): note: due to following members:
C:\Project\Plugins\FMODStudio\Source\FMODStudio\Private\Sequencer\FMODEventControlSectionTemplate.cpp(50): note: 'void IMovieScenePreAnimatedToken::RestoreState(UObject &,const UE::MovieScene::FRestoreStateParams &)': is abstract
C:\Program Files\Epic Games\UE_5.0\Engine\Source\Runtime\MovieScene\Public\MovieSceneExecutionToken.h(29): note: see declaration of 'IMovieScenePreAnimatedToken::RestoreState'
[2/6] Compile FMODEventParameterSectionTemplate.cpp
C:\Project\Plugins\FMODStudio\Source\FMODStudio\Private\Sequencer\FMODEventParameterSectionTemplate.cpp(39): error C2259: 'FFMODEventParameterPreAnimatedToken': cannot instantiate abstract class
C:\Project\Plugins\FMODStudio\Source\FMODStudio\Private\Sequencer\FMODEventParameterSectionTemplate.cpp(10): note: see declaration of 'FFMODEventParameterPreAnimatedToken'
C:\Project\Plugins\FMODStudio\Source\FMODStudio\Private\Sequencer\FMODEventParameterSectionTemplate.cpp(39): note: due to following members:
C:\Project\Plugins\FMODStudio\Source\FMODStudio\Private\Sequencer\FMODEventParameterSectionTemplate.cpp(39): note: 'void IMovieScenePreAnimatedToken::RestoreState(UObject &,const UE::MovieScene::FRestoreStateParams &)': is abstract
C:\Program Files\Epic Games\UE_5.0\Engine\Source\Runtime\MovieScene\Public\MovieSceneExecutionToken.h(29): note: see declaration of 'IMovieScenePreAnimatedToken::RestoreState'

```

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<div class="post-metadata">

**Author:** ![cameron-fmod](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/cameron-fmod/32/261_2.png) [@cameron-fmod](https://qa.fmod.com/u/cameron-fmod)\
**Post date:** [March 23, 2022, 1:00am UTC](https://qa.fmod.com/t/ue5-preview-integration/18442/3 "2022-03-23T01:00:50Z")

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Apologies for the delayed response, [GitHub - fmod/fmod-for-unreal at 2.02-UE5.00](https://github.com/fmod/fmod-for-unreal/tree/2.02-UE5.00) and the download from our website have both been updated to support UE5 Preview.
