# UFMODBank not editable in UDataTable

**URL:** <https://qa.fmod.com/t/ufmodbank-not-editable-in-udatatable/19780>\
**Category:** Unreal Engine\
**Tags:** ue5\
**Created:** [January 24, 2023, 11:36pm UTC](https://qa.fmod.com/t/ufmodbank-not-editable-in-udatatable/19780 "2023-01-24T23:36:30Z")\
**Posts on this page:** 3\
**Page:** 1

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**Author:** ![apfelbaum](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/apfelbaum/32/4843_2.png) [@apfelbaum](https://qa.fmod.com/u/apfelbaum)\
**Post date:** [January 24, 2023, 11:36pm UTC](https://qa.fmod.com/t/ufmodbank-not-editable-in-udatatable/19780/1 "2023-01-24T23:36:30Z")

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Hi,  
I have a little problem, is it a bug or a feature?

![grafik](https://canada1.discourse-cdn.com/flex036/uploads/fmod/original/2X/0/07436acb729bed9f74a42c0ab91fecf54770a8dc.png)

When I create a UDataTable from this struct just the BankProperty is not editable. When I use the struct inside a blueprint as a variable I can edit the field and it is not visible in the details panel. I need this to have the corresponding bank to the sound and load the bank.

 ![grafik](https://canada1.discourse-cdn.com/flex036/uploads/fmod/original/2X/e/e2f29e4184738afc86a4b67de0112a3d18a302c4.png)

Best regards

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<div class="post-metadata">

**Author:** ![apfelbaum](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/apfelbaum/32/4843_2.png) [@apfelbaum](https://qa.fmod.com/u/apfelbaum)\
**Post date:** [January 25, 2023, 4:06pm UTC](https://qa.fmod.com/t/ufmodbank-not-editable-in-udatatable/19780/2 "2023-01-25T16:06:33Z")

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Found out, TSoftObjectPtr circumvents this problem. I can edit this in UDataTable.

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**Author:** ![Connor\_FMOD](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/connor_fmod/32/3685_2.png) [@Connor\_FMOD](https://qa.fmod.com/u/Connor_FMOD)\
**Post date:** [January 27, 2023, 3:29am UTC](https://qa.fmod.com/t/ufmodbank-not-editable-in-udatatable/19780/3 "2023-01-27T03:29:11Z")

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Hi,

Thanks for sharing the solution!
