# UFMODBlueprintStatics::VCASetVolume exists but no VCAGetVolume

**URL:** https://qa.fmod.com/t/ufmodblueprintstatics-vcasetvolume-exists-but-no-vcagetvolume/19674
**Category:** Unreal Engine
**Created:** [December 23, 2022, 11:26am UTC](https://qa.fmod.com/t/ufmodblueprintstatics-vcasetvolume-exists-but-no-vcagetvolume/19674 "2022-12-23T11:26:18Z")
**Posts on this page:** 2
**Page:** 1

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### Author: ![rdjemili](https://avatars.discourse-cdn.com/v4/letter/r/ee59a6/32.png) [@rdjemili](https://qa.fmod.com/u/rdjemili)
#### Post date: [December 23, 2022, 11:26am UTC](https://qa.fmod.com/t/ufmodblueprintstatics-vcasetvolume-exists-but-no-vcagetvolume/19674/1 "2022-12-23T11:26:18Z")

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I’m curious, why is there a way to set a VCA volume in blueprints, but not a way to get a VCA volume? I’m adding my own function for this which works fine but I’m wondering if for some reason this is not a good idea?

Thanks!

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### Author: ![jeff\_fmod](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/jeff_fmod/32/1766_2.png) [@jeff\_fmod](https://qa.fmod.com/u/jeff_fmod)
#### Post date: [January 2, 2023, 10:45pm UTC](https://qa.fmod.com/t/ufmodblueprintstatics-vcasetvolume-exists-but-no-vcagetvolume/19674/2 "2023-01-02T22:45:12Z")

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The Studio API is yet to be exposed in its enitrety to Blueprints, and so far we have only added things that seemed essential. There are a few cases of this; we have an `Event Instance Set Paused` but no `Event Instance Get Paused` for example. Feel free to add your own Blueprint wrappers for anything at all, and I will pass on a feature request to add a `Get VCA Volume` Blueprint node.
