I’m currently trying to build my Unity project onto a Switch. When I run the build I get an error that there is no such thing as Switch in the FMOD namespace (RuntimeManager.cs:1077, inside the SetThreadAffinity function). I assume I’m just missing something, but I can’t figure out what! Any help would be appreciated.
I’m currently using FMOD 1.10.11 with Unity 2017.4.19f1 and NintendoSDK 6.5.0.