# Unable to Launch on Oculus Quest

**URL:** <https://qa.fmod.com/t/unable-to-launch-on-oculus-quest/15651>\
**Category:** Unreal Engine\
**Created:** [April 15, 2020, 5:00pm UTC](https://qa.fmod.com/t/unable-to-launch-on-oculus-quest/15651 "2020-04-15T17:00:42Z")\
**Posts on this page:** 4\
**Page:** 1

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**Author:** ![toxyne](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/toxyne/32/1100_2.png) [@toxyne](https://qa.fmod.com/u/toxyne)\
**Post date:** [April 15, 2020, 5:00pm UTC](https://qa.fmod.com/t/unable-to-launch-on-oculus-quest/15651/1 "2020-04-15T17:00:42Z")

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I need help with FMOD and UE4 for Quest.  
After pushing Launch I’ve got compile error. Plugin is inside project folder. UE 4.23  
Here is part of the log with error:

LogPlayLevel: Running AutomationTool…  
LogPlayLevel: Parsing command line: -ScriptsForProject=D:/UEProjects/Shirman\_Flat\_LM/Shirman\_Flat/Shirman\_Flat.uproject BuildCookRun -project=D:/UEProjects/Shirman\_Flat\_LM/Shirman\_Flat/Shirman\_Flat.uproject -noP4 -clientconfig=Development -serverconfig=Development -nocompile -nocompileeditor -installed -ue4exe=D:\Soft\UE\_4.23\Engine\Binaries\Win64\UE4Editor-  
Cmd.exe -utf8output -platform=Android -targetplatform=Android -cookflavor=ASTC -ini:Game:[/Script/UnrealEd.ProjectPackagingSettings]:BlueprintNativizationMethod=Disabled -map=/Game/Maps/Flat\_v01 -skipcook -CookInEditor -iterativecooking -compressed -iterativedeploy -stage -deploy -cmdline="/Game/Maps/Flat\_v01 -Messaging" -device=Android\_ASTC@1KWPH810ST8156 -  
addcmdline="-SessionId=79FE48D14E4514529426D3A526D79BCC -SessionOwner=‘sergprac’ -SessionName=‘Launch On Device’ " -run  
LogPlayLevel: Setting up ProjectParams for D:\UEProjects\Shirman\_Flat\_LM\Shirman\_Flat\Shirman\_Flat.uproject  
LogPlayLevel: Shirman\_Flat.uproject requires a temporary target.cs to be generated (FMODStudio plugin is enabled)  
LogPlayLevel: \*\*\*\*\*\*\*\*\*\* STAGE COMMAND STARTED \*\*\*\*\*\*\*\*\*\*  
LogPlayLevel: Error: ERROR: Stage Failed. Missing receipt ‘D:\UEProjects\Shirman\_Flat\_LM\Shirman\_Flat\Binaries\Android\Shirman\_Flat.target’. Check that this target has been built.  
LogPlayLevel: Completed Launch On Stage: Build Task, Time: 14.716639  
LogPlayLevel: (see C:\Users\sergprac\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+Soft+UE\_4.23\Log.txt for full exception trace)  
LogPlayLevel: AutomationTool exiting with ExitCode=103 (Error\_MissingExecutable)  
LogPlayLevel: Completed Launch On Stage: Deploy Task, Time: 0.420982  
LogPlayLevel: BUILD FAILED  
PackagingResults: Error: Launch failed! Missing UE4Game binary.  
You may have to build the UE4 project with your IDE. Alternatively, build using UnrealBuildTool with the commandline:  
UE4Game   
LogEditorSessionSummary: EditorSessionSummary sent report. Type=Shutdown, SessionId={D9B7B8AE-4BC1-369C-8AF0-8395330A9B96}

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<div class="post-metadata">

**Author:** ![cameron-fmod](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/cameron-fmod/32/261_2.png) [@cameron-fmod](https://qa.fmod.com/u/cameron-fmod)\
**Post date:** [April 22, 2020, 5:02am UTC](https://qa.fmod.com/t/unable-to-launch-on-oculus-quest/15651/2 "2020-04-22T05:02:17Z")

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Is there anything in the log leading you to believe the error is caused by FMOD?  
What version of FMOD are you using?

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<div class="post-metadata">

**Author:** ![toxyne](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/toxyne/32/1100_2.png) [@toxyne](https://qa.fmod.com/u/toxyne)\
**Post date:** [April 22, 2020, 5:32am UTC](https://qa.fmod.com/t/unable-to-launch-on-oculus-quest/15651/3 "2020-04-22T05:32:58Z")

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Seems nothing about this in log, you can read in my first post but when FMOD plugin is removed compiling is successful. I’ve read in documentation that Unreal is building it from sources for android that stored in the plugin folder. Used most recent version for UE 4.23  
BTW: Used it with 4.19 a year ago and all worked like a charm.

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<div class="post-metadata">

**Author:** ![cameron-fmod](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/cameron-fmod/32/261_2.png) [@cameron-fmod](https://qa.fmod.com/u/cameron-fmod)\
**Post date:** [April 29, 2020, 5:47am UTC](https://qa.fmod.com/t/unable-to-launch-on-oculus-quest/15651/4 "2020-04-29T05:47:10Z")

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What version of FMOD are you using?  
Are you able to supply a build log at all? You can email ([support@fmod.com](mailto:support@fmod.com)) or upload the logs ([https://www.fmod.com/profile#uploads](https://www.fmod.com/profile#uploads)).
