# Unable to load module UE4Editor-FMODStudioEditor.dll' because the file couldn't be loaded by the OS

**URL:** <https://qa.fmod.com/t/unable-to-load-module-ue4editor-fmodstudioeditor-dll-because-the-file-couldnt-be-loaded-by-the-os/14202>\
**Category:** Unreal Engine\
**Created:** [November 20, 2018, 3:44pm UTC](https://qa.fmod.com/t/unable-to-load-module-ue4editor-fmodstudioeditor-dll-because-the-file-couldnt-be-loaded-by-the-os/14202 "2018-11-20T15:44:37Z")\
**Posts on this page:** 7\
**Page:** 1

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**Author:** ![CamperDude3000](https://avatars.discourse-cdn.com/v4/letter/c/cab0a1/32.png) [@CamperDude3000](https://qa.fmod.com/u/CamperDude3000)\
**Post date:** [November 20, 2018, 3:44pm UTC](https://qa.fmod.com/t/unable-to-load-module-ue4editor-fmodstudioeditor-dll-because-the-file-couldnt-be-loaded-by-the-os/14202/1 "2018-11-20T15:44:37Z")

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Hi! When packaging my Unreal C++ project I get the following warnings and error:

================================  
UATHelper: Packaging (Windows (64-bit)): LogModuleManager: Warning: ModuleManager: Unable to load module ‘…/Plugins/FMODStudio/Binaries/Win64/UE4Editor-FMODStudioEditor.dll’ because the file couldn’t be loaded by the OS.

PackagingResults: Warning: ModuleManager: Unable to load module ‘…/Plugins/FMODStudio/Binaries/Win64/UE4Editor-FMODStudioEditor.dll’ because the file couldn’t be loaded by the OS.

UATHelper: Packaging (Windows (64-bit)): LogUObjectArray: Warning: Invalid object index 6553701

PackagingResults: Warning: Invalid object index 6553701

UATHelper: Packaging (Windows (64-bit)): LogWindows: Error: begin: stack for UAT  
UATHelper: Packaging (Windows (64-bit)): LogWindows: Error: === Critical error: ===  
UATHelper: Packaging (Windows (64-bit)): LogWindows: Error:  
UATHelper: Packaging (Windows (64-bit)): LogWindows: Error: Assertion failed: GIsHotReload [File:D:\Build++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectBase.cpp] [Line: 606]

UATHelper: Packaging (Windows (64-bit)): LogWindows: Error: Trying to recreate class ‘AFMODAmbientSound’ outside of hot reload!

================================

Unreal Version: 4.20.3

Thanks in advance!

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<div class="post-metadata">

**Author:** ![CamperDude3000](https://avatars.discourse-cdn.com/v4/letter/c/cab0a1/32.png) [@CamperDude3000](https://qa.fmod.com/u/CamperDude3000)\
**Post date:** [November 22, 2018, 7:18am UTC](https://qa.fmod.com/t/unable-to-load-module-ue4editor-fmodstudioeditor-dll-because-the-file-couldnt-be-loaded-by-the-os/14202/2 "2018-11-22T07:18:04Z")

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> [@](#):
>
> Hi! When packaging my Unreal C++ project I get the following warnings and error:
> 
> ================================  
> UATHelper: Packaging (Windows (64-bit)): LogModuleManager: Warning: ModuleManager: Unable to load module ‘…/Plugins/FMODStudio/Binaries/Win64/UE4Editor-FMODStudioEditor.dll’ because the file couldn’t be loaded by the OS.
> 
> PackagingResults: Warning: ModuleManager: Unable to load module ‘…/Plugins/FMODStudio/Binaries/Win64/UE4Editor-FMODStudioEditor.dll’ because the file couldn’t be loaded by the OS.
> 
> UATHelper: Packaging (Windows (64-bit)): LogUObjectArray: Warning: Invalid object index 6553701
> 
> PackagingResults: Warning: Invalid object index 6553701
> 
> UATHelper: Packaging (Windows (64-bit)): LogWindows: Error: begin: stack for UAT  
> UATHelper: Packaging (Windows (64-bit)): LogWindows: Error: === Critical error: ===  
> UATHelper: Packaging (Windows (64-bit)): LogWindows: Error:  
> UATHelper: Packaging (Windows (64-bit)): LogWindows: Error: Assertion failed: GIsHotReload [File:D:\Build++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectBase.cpp] [Line: 606]
> 
> UATHelper: Packaging (Windows (64-bit)): LogWindows: Error: Trying to recreate class ‘AFMODAmbientSound’ outside of hot reload!
> 
> ================================
> 
> Unreal Version: 4.20.3
> 
> Thanks in advance!

Anyone? 🙂

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<div class="post-metadata">

**Author:** ![cameron-fmod](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/cameron-fmod/32/261_2.png) [@cameron-fmod](https://qa.fmod.com/u/cameron-fmod)\
**Post date:** [November 22, 2018, 10:31pm UTC](https://qa.fmod.com/t/unable-to-load-module-ue4editor-fmodstudioeditor-dll-because-the-file-couldnt-be-loaded-by-the-os/14202/3 "2018-11-22T22:31:04Z")

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I cannot say that error looks familiar.  
What version of FMOD are you using?  
Have you tried re-importing the FMOD-UE4 integration to make sure nothing is missing?

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<div class="post-metadata">

**Author:** ![CamperDude3000](https://avatars.discourse-cdn.com/v4/letter/c/cab0a1/32.png) [@CamperDude3000](https://qa.fmod.com/u/CamperDude3000)\
**Post date:** [November 23, 2018, 5:02am UTC](https://qa.fmod.com/t/unable-to-load-module-ue4editor-fmodstudioeditor-dll-because-the-file-couldnt-be-loaded-by-the-os/14202/4 "2018-11-23T05:02:49Z")

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Hi Cameron, re-importing the integration worked!

Thanks for the help!

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<div class="post-metadata">

**Author:** ![CamperDude3000](https://avatars.discourse-cdn.com/v4/letter/c/cab0a1/32.png) [@CamperDude3000](https://qa.fmod.com/u/CamperDude3000)\
**Post date:** [December 11, 2018, 1:38pm UTC](https://qa.fmod.com/t/unable-to-load-module-ue4editor-fmodstudioeditor-dll-because-the-file-couldnt-be-loaded-by-the-os/14202/5 "2018-12-11T13:38:16Z")

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Hi again! Unfortunately, this issue keeps coming back.

As a workaround, I have to close the Unreal-editor, rebuild the project in Visual Studio and after that open the Unreal-editor again and package the project. This takes a lot of time.

FMOD Studio: 1.10.05  
UE4 Integration: 4.20.3

Thanks in advance!

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<div class="post-metadata">

**Author:** ![cameron-fmod](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/cameron-fmod/32/261_2.png) [@cameron-fmod](https://qa.fmod.com/u/cameron-fmod)\
**Post date:** [December 13, 2018, 12:15am UTC](https://qa.fmod.com/t/unable-to-load-module-ue4editor-fmodstudioeditor-dll-because-the-file-couldnt-be-loaded-by-the-os/14202/6 "2018-12-13T00:15:47Z")

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This should only occur when the integration source code is changed.

How often does this occur?  
Does it normally happen after something specific?

Can you test this in a new/empty project to see if it still occurs?

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<div class="post-metadata">

**Author:** ![CamperDude3000](https://avatars.discourse-cdn.com/v4/letter/c/cab0a1/32.png) [@CamperDude3000](https://qa.fmod.com/u/CamperDude3000)\
**Post date:** [December 19, 2018, 7:36am UTC](https://qa.fmod.com/t/unable-to-load-module-ue4editor-fmodstudioeditor-dll-because-the-file-couldnt-be-loaded-by-the-os/14202/7 "2018-12-19T07:36:20Z")

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Unfortunately, I don’t have time for that at the moment. It seems to occur in conjunction with “Hot Reload” if I have both Visual Studio and Unreal open at the same time and have compiled my project. As the error says it’s something with Hot Reload:

> [@CamperDude3000](#):
>
> LogWindows: Error: Trying to recreate class ‘AFMODAmbientSound’ outside of hot reload!

Those days I only work in Unreal (i.e. Visual Studio is closed and no compiling of code) it seems to work to package the project at any time.
