# Unable to load plugin 'FMODStudio'

**URL:** <https://qa.fmod.com/t/unable-to-load-plugin-fmodstudio/15563>\
**Category:** Unreal Engine\
**Created:** [March 20, 2020, 2:01pm UTC](https://qa.fmod.com/t/unable-to-load-plugin-fmodstudio/15563 "2020-03-20T14:01:07Z")\
**Posts on this page:** 6\
**Page:** 1

<div class="post-metadata">

**Author:** ![ljjss](https://avatars.discourse-cdn.com/v4/letter/l/db5fbb/32.png) [@ljjss](https://qa.fmod.com/u/ljjss)\
**Post date:** [March 20, 2020, 2:01pm UTC](https://qa.fmod.com/t/unable-to-load-plugin-fmodstudio/15563/1 "2020-03-20T14:01:07Z")

</div>

I got this error when I deployed the project to run…

 ![9OJX(VGXFRP5_{BJ`0L@_JR](https://canada1.discourse-cdn.com/flex036/uploads/fmod/original/2X/2/24e8ad1837ae58071e53dadf6fc8d92c113071a8.png)

Error: LogPluginManager: Error: Unable to load plugin ‘FMODStudio’. Aborting.  
LogPlayLevel: Error: ERROR: Client exited with error code: 1

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<div class="post-metadata">

**Author:** ![cameron-fmod](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/cameron-fmod/32/261_2.png) [@cameron-fmod](https://qa.fmod.com/u/cameron-fmod)\
**Post date:** [March 30, 2020, 10:54pm UTC](https://qa.fmod.com/t/unable-to-load-plugin-fmodstudio/15563/2 "2020-03-30T22:54:06Z")

</div>

What versions of FMOD and UE4 are you using?

Are there any other errors or warnings in the console?

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<div class="post-metadata">

**Author:** ![Camilo2ds](https://avatars.discourse-cdn.com/v4/letter/c/3be4f8/32.png) [@Camilo2ds](https://qa.fmod.com/u/Camilo2ds)\
**Post date:** [May 5, 2021, 5:24pm UTC](https://qa.fmod.com/t/unable-to-load-plugin-fmodstudio/15563/3 "2021-05-05T17:24:36Z")

</div>

I’ve also getting the same error, Using FMOD 2.01.08 and ue4 4.26.1 for oculus build,

Here’s the output

```auto
LogPlayLevel: Error: 05-05 12:21:37.150 836 947 D UE4 : LogPluginManager: Error: Unable to load plugin 'FMODStudio'. Aborting.
LogPlayLevel: 05-05 12:21:37.162 836 947 D UE4 : Assertion failed: false [File:E:/CTH_Oculus/Engine/Source/Runtime/Launch/Private/Android/LaunchAndroid.cpp] [Line: 478]
LogPlayLevel: 05-05 12:21:37.162 836 947 D UE4 : Engine Preinit Failed
LogPlayLevel: 05-05 12:21:37.163 836 947 D UE4 : Assertion failed: false [File:E:/CTH_Oculus/Engine/Source/Runtime/Launch/Private/Android/LaunchAndroid.cpp] [Line: 478]
LogPlayLevel: 05-05 12:21:37.163 836 947 D UE4 : Engine Preinit Failed
LogPlayLevel: Error: 05-05 12:21:37.163 836 947 D UE4 : LogAndroid: Error: === Critical error: ===
LogPlayLevel: Error: 05-05 12:21:37.163 836 947 D UE4 : LogAndroid: Error:
LogPlayLevel: Error: 05-05 12:21:37.163 836 947 D UE4 : LogAndroid: Error: Assertion failed: false [File:E:/CTH_Oculus/Engine/Source/Runtime/Launch/Private/Android/LaunchAndroid.cpp] [Line: 478]
LogPlayLevel: Error: 05-05 12:21:37.163 836 947 D UE4 : LogAndroid: Error: Engine Preinit Failed
LogPlayLevel: Error: 05-05 12:21:37.163 836 947 D UE4 : LogAndroid: Error: [Callstack] 0x00000000C082F6E0 libUE4.so(0x0000000005C6A6E0)!AndroidMain(android_app*) []
LogPlayLevel: Error: 05-05 12:21:37.163 836 947 D UE4 : LogAndroid: Error: [Callstack] 0x00000000C0845360 libUE4.so(0x0000000005C80360)!android_main() []
LogPlayLevel: Error: 05-05 12:21:37.163 836 947 D UE4 : LogAndroid: Error: [Callstack] 0x00000000C08789C0 libUE4.so(0x0000000005CB39C0)![Unknown]() []
LogPlayLevel: Error: 05-05 12:21:37.163 836 947 D UE4 : LogAndroid: Error: [Callstack] 0x00000000F2830540 libc.so(0x00000000000A5540)![Unknown]() []
LogPlayLevel: Error: 05-05 12:21:37.163 836 947 D UE4 : LogAndroid: Error: [Callstack] 0x00000000F27EA674 libc.so(0x000000000005F674)![Unknown]() []
LogPlayLevel: Error: 05-05 12:21:37.163 836 947 D UE4 : LogAndroid: Error:
LogPlayLevel: Error: 05-05 12:21:37.163 836 947 D UE4 : LogAndroid: Error:
LogPlayLevel: 05-05 12:21:37.176 836 947 D UE4 : LogAndroid: FAndroidMisc::RequestExit(1)
LogPlayLevel: Took 0.5145064s to run adb.exe, ExitCode=0
LogPlayLevel: Running: C:\Users\CF-7655\AppData\Local\Android\Sdk\platform-tools\adb.exe -s 1WMHH816V80414 logcat -d

```

Any suggest?

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<div class="post-metadata">

**Author:** ![cameron-fmod](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/cameron-fmod/32/261_2.png) [@cameron-fmod](https://qa.fmod.com/u/cameron-fmod)\
**Post date:** [May 5, 2021, 11:57pm UTC](https://qa.fmod.com/t/unable-to-load-plugin-fmodstudio/15563/4 "2021-05-05T23:57:32Z")

</div>

Are you currently using a blueprint-only project?

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<div class="post-metadata">

**Author:** ![Camilo2ds](https://avatars.discourse-cdn.com/v4/letter/c/3be4f8/32.png) [@Camilo2ds](https://qa.fmod.com/u/Camilo2ds)\
**Post date:** [May 7, 2021, 8:03pm UTC](https://qa.fmod.com/t/unable-to-load-plugin-fmodstudio/15563/5 "2021-05-07T20:03:51Z")

</div>

Hi @cameron-fmod its a c++ project

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<div class="post-metadata">

**Author:** ![cameron-fmod](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/cameron-fmod/32/261_2.png) [@cameron-fmod](https://qa.fmod.com/u/cameron-fmod)\
**Post date:** [May 13, 2021, 1:51am UTC](https://qa.fmod.com/t/unable-to-load-plugin-fmodstudio/15563/6 "2021-05-13T01:51:04Z")

</div>

Previously we have onlky seen this in ‘Blueprint only’ projects, and adding a c++ class to the project would then fix it, are you able to share a project that reproduces the issue? You can upload files to your [FMOD Profile](https://www.fmod.com/profile#uploads).
