# Unity 2019.4.x PS4: DllNotFoundException: Unable to load DLL libfmodL

**URL:** <https://qa.fmod.com/t/unity-2019-4-x-ps4-dllnotfoundexception-unable-to-load-dll-libfmodl/16359>\
**Category:** Unity\
**Created:** [October 27, 2020, 7:54pm UTC](https://qa.fmod.com/t/unity-2019-4-x-ps4-dllnotfoundexception-unable-to-load-dll-libfmodl/16359 "2020-10-27T19:54:45Z")\
**Posts on this page:** 3\
**Page:** 1

<div class="post-metadata">

**Author:** ![qagfmod](https://avatars.discourse-cdn.com/v4/letter/q/b19c9b/32.png) [@qagfmod](https://qa.fmod.com/u/qagfmod)\
**Post date:** [October 27, 2020, 7:54pm UTC](https://qa.fmod.com/t/unity-2019-4-x-ps4-dllnotfoundexception-unable-to-load-dll-libfmodl/16359/1 "2020-10-27T19:54:45Z")

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I’m seeing the following error spammed on two projects when built for PS4:

```auto
00:13:38 DllNotFoundException: Unable to load DLL 'libfmodL': The specified module could not be found.
00:13:38 at FMOD.Memory.GetStats (System.Int32& currentalloced, System.Int32& maxalloced, System.Boolean blocking) [0x00000] in <00000000000000000000000000000000>:0
00:13:38 at FMODUnity.RuntimeUtils.EnforceLibraryOrder () [0x00000] in <00000000000000000000000000000000>:0
00:13:38 at FMODUnity.RuntimeManager.get_Instance () [0x00000] in <00000000000000000000000000000000>:0
00:13:38 at FMODUnity.RuntimeManager.SetListenerLocation (System.Int32 listenerIndex, UnityEngine.GameObject gameObject, UnityEngine.Rigidbody2D rigidBody2D) [0x00000] in <
00:13:38 00000000000000000000000000000000>:0
00:13:38 at FMODUnity.StudioListener.SetListenerLocation () [0x00000] in <00000000000000000000000000000000>:0
00:13:38 at FMODUnity.StudioListener.Update () [0x00000] in <00000000000000000000000000000000>:0
00:13:38 Rethrow as SystemNotInitializedException: [FMOD] Initialization failed
00:13:38 at FMODUnity.RuntimeManager.get_Instance () [0x00000] in <00000000000000000000000000000000>:0
00:13:38 at FMODUnity.RuntimeManager.SetListenerLocation (System.Int32 listenerIndex, UnityEngine.GameObject gameObject, UnityEngine.Rigidbody2D rigidBody2D) [0x00000] in <
00:13:38 00000000000000000000000000000000>:0
00:13:38 at FMODUnity.StudioListener.SetListenerLocation () [0x00000] in <00000000000000000000000000000000>:0
00:13:38 at FMODUnity.StudioListener.Update () [0x00000] in <00000000000000000000000000000000>:0 

```

One project is on 2019.4.7 and the other is on 2019.4.12, but both projects are using the current latest Unity verified version of 2.00.10. I’ve confirmed that both projects have the FMOD PS4 plugin installed, both libfmod.prx and libfmodL.prx exist in the project, and plugins correctly have their platform settings configured.

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<div class="post-metadata">

**Author:** ![qagfmod](https://avatars.discourse-cdn.com/v4/letter/q/b19c9b/32.png) [@qagfmod](https://qa.fmod.com/u/qagfmod)\
**Post date:** [October 30, 2020, 12:25am UTC](https://qa.fmod.com/t/unity-2019-4-x-ps4-dllnotfoundexception-unable-to-load-dll-libfmodl/16359/2 "2020-10-30T00:25:48Z")

</div>

This is a blocker for these projects and would love to have a solution 🙂 If this isn’t the appropriate channel, can someone direct me to a better one? I’ve just noticed today that there is a [PS4 category](https://qa.fmod.com/c/ps4/12) but I don’t seem to have access to it.

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<div class="post-metadata">

**Author:** ![cameron-fmod](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/cameron-fmod/32/261_2.png) [@cameron-fmod](https://qa.fmod.com/u/cameron-fmod)\
**Post date:** [November 5, 2020, 5:11am UTC](https://qa.fmod.com/t/unity-2019-4-x-ps4-dllnotfoundexception-unable-to-load-dll-libfmodl/16359/3 "2020-11-05T05:11:58Z")

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It appears that this is caused by an SDK mismatch, if you require FMOD built for a different SDK version you can send an email to [support@fmod.com](mailto:support@fmod.com).
