# Unity 2021.1.0f1 + FMOD 2.01.07 il2cpp build failed

**URL:** <https://qa.fmod.com/t/unity-2021-1-0f1-fmod-2-01-07-il2cpp-build-failed/16933>\
**Category:** Unity\
**Tags:** unity, cpp\
**Created:** [March 24, 2021, 9:57am UTC](https://qa.fmod.com/t/unity-2021-1-0f1-fmod-2-01-07-il2cpp-build-failed/16933 "2021-03-24T09:57:16Z")\
**Posts on this page:** 1\
**Showing post:** 3

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**Author:** ![mathew](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/mathew/32/431_2.png) [@mathew](https://qa.fmod.com/u/mathew)\
**Post date:** [March 29, 2021, 10:29pm UTC](https://qa.fmod.com/t/unity-2021-1-0f1-fmod-2-01-07-il2cpp-build-failed/16933/3 "2021-03-29T22:29:44Z")

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This issue has been fixed in v2.01.09 which we are getting close to releasing.

A potential work around is described here:

> [@Fmod\_register\_static\_plugins.cpp not found](https://qa.fmod.com/t/fmod-register-static-plugins-cpp-not-found/16728/5):
>
> This issue is also fixed pending our next release. To work around it first remove the additional CPP settings from the file ProjectSettings/ProjectSettings.asset, search for additionalIl2CppArgs: and remove the FMOD files. To disable the cause of this edit Assets\Plugins\FMOD\src\Runtime\Settings.cs modify the function PreprocessBuild to remove the call to PreprocessStaticPlugins. This will disable any static plugins, but is necessary to work around the issue. Everything will work correctly in…

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_[View the full topic](https://qa.fmod.com/t/unity-2021-1-0f1-fmod-2-01-07-il2cpp-build-failed/16933)._
