# Unity 2021.2.0f1 webgl build failures - emscripten

**URL:** https://qa.fmod.com/t/unity-2021-2-0f1-webgl-build-failures-emscripten/17881
**Category:** Unity
**Created:** [October 31, 2021, 4:35pm UTC](https://qa.fmod.com/t/unity-2021-2-0f1-webgl-build-failures-emscripten/17881 "2021-10-31T16:35:19Z")
**Posts on this page:** 1
**Showing post:** 16

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### Author: ![jeff\_fmod](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/jeff_fmod/32/1766_2.png) [@jeff\_fmod](https://qa.fmod.com/u/jeff_fmod)
#### Post date: [April 25, 2022, 11:54pm UTC](https://qa.fmod.com/t/unity-2021-2-0f1-webgl-build-failures-emscripten/17881/16 "2022-04-25T23:54:55Z")

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Super hacky, thanks for testing and confirming. `PlatformWebGL.GetBinaryFiles` also has a check on `UNITY_2021_2_OR_NEWER`, it might be worth forcing that check to evaluate to true as well. If the issue really is that `UNITY_2021_2_OR_NEWER` is not defined then I imagine you would be getting issues with scene management and probably some deprecation warnings as well. Let me know if there are any FMOD related errors and I will investigate further

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